#include #include #include #include #include int main(int argc, char** argv) { assert(argc == 2); if(SDL_Init(SDL_INIT_AUDIO)) {fprintf(stderr, "cannot initialize audio");exit(1);} SDL_AudioSpec wavSpec; Uint32 wavLength; Uint8 *wavBuffer; SDL_LoadWAV(argv[1], &wavSpec, &wavBuffer, &wavLength); SDL_AudioDeviceID deviceId = SDL_OpenAudioDevice(NULL, 0, &wavSpec, NULL, 0); int success = SDL_QueueAudio(deviceId, wavBuffer, wavLength); SDL_PauseAudioDevice(deviceId, 0); usleep((int)((wavLength)/44100.0*100000.0)); SDL_CloseAudioDevice(deviceId); SDL_FreeWAV(wavBuffer); SDL_Quit(); return 0; } // yummy