Blocks : [-10.0, 0.0, -10.0, 20.0, 0.9, 20.0, 0.0, 0.0, 192, 192, 192] [-10.0, 7.1, -10.0, 20.0, 0.9, 20.0, 0.0, 0.0, 192, 192, 192] [-10.0, 1.0, -10.0, 5.0, 6.0, 5.0, 0.0, 0.0, 92, 92, 92] [5.0, 1.0, 5.0, 5.0, 6.0, 5.0, 0.0, 0.0, 92, 92, 93] Teleporters : [-10.0, 1.0, -5.0, 1.0, 2.0, 10.0, 0.0, 0.0, 255, 0, 0; 0, -1] [-5.0, 1.0, -10.0, 10.0, 2.0, 1.0, 0.0, 0.0, 255, 255, 0; -1, 0] [9.0, 1.0, -5.0, 1.0, 2.0, 10.0, 0.0, 0.0, 0, 255, 0; 0, 1] [-5.0, 1.0, 9.0, 10.0, 2.0, 1.0, 0.0, 0.0, 0, 0, 255; 1, 0] Weight : 50 $ entities: [x, y, z, w, h, d, rhz, rvt, red, green, blue, hp, damage, entityType ..] if entityType = 4 [.. amplitude_x, amplitude_y, amplitude_z, mult, divd] else [..]