Blocks : [-14.0, -1.0, -14.0, 28.0, 1.0, 28.0, 0.0, 0.0, 128, 128, 128] Entities : [-0.5, 2.0, -0.5, 1.0, 1.0, 1.0, 0.0, 0.0, 192, 192, 192, 2, 0, 0] Weight : 50 $ blocks: [x, y, z, w, h, d, rhz, rvt, r, g, b] teleporters: [x, y, z, w, h, d, rhz, rvt, r, g, b, dest_chx, dest_chy] entities: [x, y, z, w, h, d, rhz, rvt, r, g, b, hp, damage, entityType ..] if entityType = 4 (moving platform) [.. amplitude_x, amplitude_y, amplitude_z, mult, divd, phase] with amplitude_{x,y,z} = double[>= 0.0] {mult,divd} = int {phase} = int[0, 360] else if entityType = 5 (linear moving platform) [.. amplitude_x, amplitude_y, amplitude_z, speed_x, speed_y, speed_z] with amplitude_{x,y,z} = double[>= 0.0] speed_{x,y,z} = double else if entityType = 6 (text box) [.. text] with text = {char*} else if entityType = 7 (warp text box) [.. dest_folder, room_count, text, r, g, b] with {dest_folder,text} = {char*} (length <= 50) {r,g,b} = int[0-256] else [..]