Blocks : [0.0, 0.0, 0.0, 10.0, 1.0, 10.0, 0.0, 0.0, 255, 255, 255] [0.0, 9.0, 0.0, 10.0, 1.0, 10.0, 0.0, 0.0, 255, 255, 255] [0.0, 1.0, 0.0, 1.0, 8.0, 1.0, 0.0, 0.0, 128, 128, 128] [9.0, 1.0, 0.0, 1.0, 8.0, 1.0, 0.0, 0.0, 128, 128, 128] [0.0, 1.0, 9.0, 1.0, 8.0, 1.0, 0.0, 0.0, 128, 128, 128] [9.0, 1.0, 9.0, 1.0, 8.0, 1.0, 0.0, 0.0, 128, 128, 128] Teleporters : [4.0, 1.0, 0.0, 2.0, 4.0, 1.0, 0.0, 0.0, 255, 0, 0; 0, -1] [0.0, 1.0, 4.0, 1.0, 4.0, 2.0, 0.0, 0.0, 255, 255, 0; -1, 0] [4.0, 1.0, 9.0, 2.0, 4.0, 1.0, 0.0, 0.0, 0, 255, 0; 0, 1] [9.0, 1.0, 4.0, 1.0, 4.0, 2.0, 0.0, 0.0, 0, 0, 255; 1, 0] Entities: [0.0, 14.0, 0.0, 2.0, 1.0, 2.0, 0.0, 0.0, 193, 192, 0, 1, 0, 4, 0.0, 5.0, 0.0, 4, 1, 45] Weight : 50 $ entities: [x, y, z, w, h, d, rhz, rvt, red, green, blue, hp, damage, entityType ..] if entityType = 4 [.. amplitude_x, amplitude_y, amplitude_z, mult, divd] else [..]