Blocks : [-1.0, 0.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 255, 255, 255] [-5.0, 0.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 255, 255, 255] [-1.0, 0.0, -5.0, 2.0, 1.0, 2.0, 0.0, 0.0, 255, 255, 255] [3.0, 0.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 255, 255, 255] [-1.0, 0.0, 3.0, 2.0, 1.0, 2.0, 0.0, 0.0, 255, 255, 255] Teleporters : [-1.0, 0.0, -9.0, 2.0, 1.0, 2.0, 0.0, 0.0, 255, 0, 0; 0, -1] [-9.0, 0.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 255, 255, 0; -1, 0] [-1.0, 0.0, 7.0, 2.0, 1.0, 2.0, 0.0, 0.0, 0, 255, 0; 0, 1] [7.0, 0.0, -1.0, 2.0, 1.0, 2.0, 0.0, 0.0, 0, 0, 255; 1, 0] Entities : [1.0, 3.0, 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0] [1.0, 4.0, 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0] [1.0, 5.0, 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0] [0.0, 6.0, 1.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0] [0.0, 7.0, 1.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0] [0.0, 8.0, 1.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0] [0.0, 9.0, 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0] [0.0, 10.0, 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 193, 192, 0, 1, 0, 0] Weight : 50 $ entities: [x, y, z, w, h, d, rhz, rvt, red, green, blue, hp, damage, entityType ..] if entityType = 4 [.. amplitude_x, amplitude_y, amplitude_z, mult, divd] else [..]