Blocks : [-10.0, 0.0, -10.0, 20.0, 1.0, 20.0, 0.0, 0.0, 192, 192, 192] Teleporters : [-10.0, 1.0, -5.0, 1.0, 2.0, 10.0, 0.0, 0.0, 255, 0, 0; -1, 0] [-5.0, 1.0, -10.0, 10.0, 2.0, 1.0, 0.0, 0.0, 255, 255, 0; 0, -1] [9.0, 1.0, -5.0, 1.0, 2.0, 10.0, 0.0, 0.0, 0, 255, 0; 1, 0] [-5.0, 1.0, 9.0, 10.0, 2.0, 1.0, 0.0, 0.0, 0, 0, 255; 0, 1] Entities: [-15.0, 4.0, -15.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 128, 192, 10, 0, 4, 0.0, 5.0, 0.0, 2, 1, 0] [-5.0, 9.0, -15.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 128, 192, 10, 0, 5, 5.0, 0.0, 0.0, 6.0, 0.0, 0.0] [0.0, 10.0, -5.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 128, 192, 10, 0, 4, 0.0, 0.0, 5.0, 2, 1, 35] [0.0, 15.0, 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 255, 255, 0, 5, 0, 0] Weight : 50 $ entities: [x, y, z, w, h, d, rhz, rvt, red, green, blue, hp, damage, entityType ..] if entityType = 4 (moving platform) [.. amplitude_x, amplitude_y, amplitude_z, mult, divd, phase] with amplitude_{x,y,z} = double[>= 0.0] {mult,divd} = int {phase} = int[0, 360] else if entityType = 5 (linear moving platform) [.. amplitude_x, amplitude_y, amplitude_z, speed_x, speed_y, speed_z] with amplitude_{x,y,z} = double[>= 0.0] speed_{x,y,z} = double else if entityType = 6 (text box) [.. text] with text = {char*} else if entityType = 7 (warp text box) [.. dest_folder, room_count, text, r, g, b] with {dest_folder,text} = {char*} (length <= 50) {r,g,b} = int[0-256] else [..]