Compare commits
2 Commits
5814dc5b05
...
639449b4ae
Author | SHA1 | Date |
---|---|---|
|
639449b4ae | |
|
f3abc7266e |
BIN
obj/base.o
BIN
obj/base.o
Binary file not shown.
BIN
obj/display.o
BIN
obj/display.o
Binary file not shown.
BIN
obj/entities.o
BIN
obj/entities.o
Binary file not shown.
BIN
obj/generation.o
BIN
obj/generation.o
Binary file not shown.
BIN
obj/main.o
BIN
obj/main.o
Binary file not shown.
BIN
obj/move.o
BIN
obj/move.o
Binary file not shown.
|
@ -339,8 +339,8 @@ int surfaceDrawOrder(double x0, double y0, double z0, cube_0 cb) {
|
|||
double zry = z*cos(cb.hz_angle) - x*sin(cb.hz_angle) ;
|
||||
// rotate (x)
|
||||
double xrx = xry ;
|
||||
double yrx = yry*cos(cb.vt_angle) - zry*sin(cb.vt_angle) ;
|
||||
double zrx = zry*cos(cb.vt_angle) + yry*sin(cb.vt_angle) ;
|
||||
double yrx = yry*cos(cb.vt_angle) + zry*sin(cb.vt_angle) ;
|
||||
double zrx = zry*cos(cb.vt_angle) - yry*sin(cb.vt_angle) ;
|
||||
// cube is centered and aligned
|
||||
int id = 0 ;
|
||||
if(xrx > cb.w/2.0) {
|
||||
|
@ -599,6 +599,12 @@ void swap_tp(teleporter* arr, int i, int j) {
|
|||
arr[j] = temp;
|
||||
}
|
||||
|
||||
void swap_ent(entity* arr, int i, int j) {
|
||||
entity temp = arr[i];
|
||||
arr[i] = arr[j];
|
||||
arr[j] = temp;
|
||||
}
|
||||
|
||||
void insertionSort_cb(cube_0* arr, int len) {
|
||||
for(int k = 0; k < len; k++) {
|
||||
int j = k-1 ;
|
||||
|
@ -627,12 +633,30 @@ void insertionSort_tp(teleporter* arr, int len) {
|
|||
}
|
||||
}
|
||||
|
||||
void insertionSort_ent(entity* arr, int len) {
|
||||
for(int k = 0; k < len; k++) {
|
||||
int j = k-1 ;
|
||||
while(j >= 0) {
|
||||
if(distance_pt_cube_0_3d_weighted(camx, camy, camz, 1.0, 8.5, 1.0, *(arr[j].pos)) < distance_pt_cube_0_3d_weighted(camx, camy, camz, 1.0, 8.5, 1.0, *(arr[j+1].pos))) {
|
||||
swap_ent(arr, j, j+1);
|
||||
j -= 1;
|
||||
} else {
|
||||
j = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void drawCurrentRoom(SDL_Renderer* renderer) {
|
||||
insertionSort_cb(current_room->map, current_room->map_size);
|
||||
insertionSort_tp(current_room->tps, current_room->tps_size);
|
||||
insertionSort_ent(current_room->ents, current_room->ent_len);
|
||||
for(int k = 0; k < current_room->map_size; k++) {
|
||||
drawFullCube(renderer, current_room->map[k]);
|
||||
}
|
||||
for(int k = 0; k < current_room->ent_len; k++) {
|
||||
drawFullCube(renderer, *(current_room->ents[k].pos));
|
||||
}
|
||||
for(int k = 0; k < current_room->tps_size; k++) {
|
||||
drawFullCube(renderer, current_room->tps[k].hitbox);
|
||||
}
|
||||
|
|
|
@ -42,6 +42,34 @@ bool is_colliding_with_tp(cube_0 cb) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------------------------------------------------------ //
|
||||
|
||||
void update_entity(entity* ent) {
|
||||
(*ent->updatePos)(ent->pos->x, ent->pos->y, ent->pos->z, ent->pos->w, ent->pos->h, ent->pos->d, ent->pos->hz_angle, ent->pos->vt_angle, ent->pos);
|
||||
void update_entity(entity* ent, float dtime) {
|
||||
(*ent->updatePos)(ent->pos->x, ent->pos->y, ent->pos->z, ent->pos->w, ent->pos->h, ent->pos->d, ent->pos->hz_angle, ent->pos->vt_angle, dtime, ent->pos);
|
||||
}
|
||||
|
||||
void update_entities(float dtime) {
|
||||
for(int k = 0; k < current_room->ent_len; k++) {
|
||||
if(current_room->ents[k].updatePos != NULL) {
|
||||
//printf("e\n");
|
||||
update_entity(&(current_room->ents[k]), dtime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------------------------------------------------ //
|
||||
|
||||
void speen(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret) {
|
||||
ret->vt_angle += ((double)dtime)*5.0;
|
||||
}
|
||||
|
||||
void speen2(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret) {
|
||||
ret->hz_angle += ((double)dtime)*5.0;
|
||||
}
|
||||
|
||||
void detectHit(float dtime, int* hp, int* dmg, cube_0* ret) {
|
||||
if(ret->red == 255) {
|
||||
ret->red = 0;
|
||||
ret->green = 192;
|
||||
ret->blue = 0;
|
||||
coins += 1;
|
||||
}
|
||||
}
|
|
@ -1,5 +1,16 @@
|
|||
#ifndef ENTITIES_H
|
||||
#define ENTITIES_H
|
||||
|
||||
bool is_colliding_with_map(cube_0 cb);
|
||||
bool is_colliding_with_tp(cube_0 cb);
|
||||
|
||||
void update_entity(entity* ent, float dtime);
|
||||
void update_entities(float dtime);
|
||||
|
||||
void speen(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret);
|
||||
|
||||
void speen2(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret);
|
||||
|
||||
void detectHit(float dtime, int* hp, int* dmg, cube_0* ret);
|
||||
|
||||
#endif
|
|
@ -14,6 +14,7 @@
|
|||
#include "hash.h"
|
||||
#include "structure.h"
|
||||
#include "base.h"
|
||||
#include "entities.h"
|
||||
#include "generation.h"
|
||||
|
||||
hashtbl visited ;
|
||||
|
@ -26,6 +27,8 @@ entry* pool ;
|
|||
int pool_size ;
|
||||
int total_weight ;
|
||||
|
||||
int coins ;
|
||||
|
||||
void copy_room(room* src, room* dest, int chx, int chy) {
|
||||
// considering dest has already been malloc'd
|
||||
dest->chunk_x = chx ;
|
||||
|
@ -52,6 +55,21 @@ void copy_room(room* src, room* dest, int chx, int chy) {
|
|||
dest->tps[k].dest_y = src->tps[k].dest_y ;
|
||||
dest->tps[k].dest_z = src->tps[k].dest_z ;
|
||||
}
|
||||
dest->ents = malloc(sizeof(entity)*src->ent_len);
|
||||
dest->ent_len = src->ent_len ;
|
||||
for(int k = 0; k < src->ent_len; k++) {
|
||||
dest->ents[k].damage = src->ents[k].damage ;
|
||||
dest->ents[k].hitpoints = src->ents[k].hitpoints ;
|
||||
dest->ents[k].pos = malloc(sizeof(cube_0));
|
||||
*(dest->ents[k].pos) = create_cube_0(
|
||||
(*(src->ents[k].pos)).x, (*(src->ents[k].pos)).y, (*(src->ents[k].pos)).z,
|
||||
(*(src->ents[k].pos)).w, (*(src->ents[k].pos)).h, (*(src->ents[k].pos)).d,
|
||||
(*(src->ents[k].pos)).hz_angle, (*(src->ents[k].pos)).vt_angle, (*(src->ents[k].pos)).red, (*(src->ents[k].pos)).green, (*(src->ents[k].pos)).blue
|
||||
);
|
||||
dest->ents[k].updatePos = src->ents[k].updatePos;
|
||||
dest->ents[k].onHit = src->ents[k].onHit;
|
||||
dest->ents[k].onDeath = src->ents[k].onDeath;
|
||||
}
|
||||
dest->tps_size = src->tps_size;
|
||||
}
|
||||
|
||||
|
@ -78,6 +96,16 @@ void build_starting_chunk(int chx, int chy) {
|
|||
new->tps[2] = create_teleporter(5.0, 1.0, 2.0, 1.0, 2.0 + (double)(rand()%2), 1.0, 3.14159/4.0, 0.0, 0, 255, 0 , chx+1, chy , 2.5, 2.5, 2.5);
|
||||
new->tps[3] = create_teleporter(2.0, 1.0, 5.0, 1.0, 2.0 + (double)(rand()%2), 1.0, 3.14159/4.0, 0.0, 0, 0, 255 , chx , chy+1, 2.5, 2.5, 2.5);
|
||||
|
||||
new->ents = malloc(sizeof(entity)*1);
|
||||
new->ent_len = 1 ;
|
||||
new->ents[0].pos = malloc(sizeof(cube_0));
|
||||
*(new->ents[0].pos) = create_cube_0(-0.25, -2.25, -0.25, 0.5, 0.5, 0.5, 0.0, 0.0, 255, 128, 0);
|
||||
new->ents[0].damage = 0 ;
|
||||
new->ents[0].hitpoints = 900 ;
|
||||
new->ents[0].onDeath = NULL ;
|
||||
new->ents[0].onHit = *detectHit ;
|
||||
new->ents[0].updatePos = *speen2 ;
|
||||
|
||||
hashtbl_add(visited, chx, chy, new);
|
||||
}
|
||||
|
||||
|
@ -88,25 +116,31 @@ void init_hashtbl() {
|
|||
player_chx = 0 ;
|
||||
player_chy = 0 ;
|
||||
total_weight = 0 ;
|
||||
coins = 0 ;
|
||||
}
|
||||
|
||||
void get_number_blocks(int* ret_cubes, int* ret_tps, FILE* ptr) {
|
||||
void get_number_blocks(int* ret_cubes, int* ret_tps, int* ret_ent, FILE* ptr) {
|
||||
*ret_cubes = 0 ;
|
||||
*ret_tps = 0 ;
|
||||
*ret_ent = 0 ;
|
||||
|
||||
bool in_blocks = true ;
|
||||
int in_blocks = 0 ;
|
||||
char c = fgetc(ptr) ;
|
||||
while(c != EOF && c != '$') {
|
||||
//printf("%c", c);
|
||||
if(c == 'B') {
|
||||
in_blocks = true ;
|
||||
in_blocks = 0 ;
|
||||
} else if(c == 'T') {
|
||||
in_blocks = false ;
|
||||
in_blocks = 1 ;
|
||||
} else if(c == 'E') {
|
||||
in_blocks = 2 ;
|
||||
} else if(c == '[') {
|
||||
if(in_blocks) {
|
||||
if(in_blocks == 0) {
|
||||
*ret_cubes += 1 ;
|
||||
} else {
|
||||
} else if(in_blocks == 1) {
|
||||
*ret_tps += 1 ;
|
||||
} else {
|
||||
*ret_ent += 1;
|
||||
}
|
||||
}
|
||||
c = fgetc(ptr);
|
||||
|
@ -170,15 +204,18 @@ void parse_one_room(int id, char* filename) {
|
|||
pool[id].area = malloc(sizeof(room));
|
||||
int ncubes ;
|
||||
int ntps ;
|
||||
int nent ;
|
||||
|
||||
FILE* ptr2 = fopen(filename, "r") ;
|
||||
get_number_blocks(&ncubes, &ntps, ptr2);
|
||||
//printf("(%d, %d)\n", ncubes, ntps);
|
||||
get_number_blocks(&ncubes, &ntps, &nent, ptr2);
|
||||
printf("(%d, %d, %d)\n", ncubes, ntps, nent);
|
||||
|
||||
pool[id].area->map = malloc(sizeof(cube_0)*ncubes);
|
||||
pool[id].area->map_size = ncubes;
|
||||
pool[id].area->tps = malloc(sizeof(teleporter)*ntps);
|
||||
pool[id].area->tps_size = ntps;
|
||||
pool[id].area->ents = malloc(sizeof(entity)*nent);
|
||||
pool[id].area->ent_len = nent ;
|
||||
|
||||
for(int k = 0; k < ncubes; k++) {
|
||||
align_to(ptr, '[');
|
||||
|
@ -216,6 +253,32 @@ void parse_one_room(int id, char* filename) {
|
|||
//printf("\n");
|
||||
}
|
||||
|
||||
for(int k = 0; k < nent; k++) {
|
||||
align_to(ptr, '[');
|
||||
double cx = read_float(ptr);
|
||||
double cy = read_float(ptr);
|
||||
double cz = read_float(ptr);
|
||||
double cw = read_float(ptr);
|
||||
double ch = read_float(ptr);
|
||||
double cd = read_float(ptr);
|
||||
double chz = read_float(ptr);
|
||||
double cvt = read_float(ptr);
|
||||
int red = read_int(ptr, true);
|
||||
int green = read_int(ptr, true);
|
||||
int blue = read_int(ptr, true);
|
||||
int hp = read_int(ptr, true);
|
||||
int dmg = read_int(ptr, true);
|
||||
pool[id].area->ents[k].pos = malloc(sizeof(cube_0));
|
||||
*(pool[id].area->ents[k].pos) = create_cube_0(cx, cy, cz, cw, ch, cd, chz, cvt, red, green, blue);
|
||||
pool[id].area->ents[k].damage = dmg ;
|
||||
pool[id].area->ents[k].hitpoints = malloc(sizeof(int));
|
||||
*(pool[id].area->ents[k].hitpoints) = hp ;
|
||||
pool[id].area->ents[k].updatePos = *speen ;
|
||||
pool[id].area->ents[k].onHit = *detectHit ;
|
||||
pool[id].area->ents[k].onDeath = NULL ;
|
||||
//printf("\n");
|
||||
}
|
||||
|
||||
// debug
|
||||
for(int k = 0; k < ncubes; k++) {
|
||||
printf("(%lf, %lf, %lf), (%lf, %lf, %lf), (%lf, %lf), (%d, %d, %d)\n",
|
||||
|
|
|
@ -11,7 +11,7 @@ void build_starting_chunk(int chx, int chy) ;
|
|||
|
||||
void init_hashtbl() ;
|
||||
|
||||
void get_number_blocks(int* ret_cubes, int* ret_tps, FILE* ptr) ;
|
||||
void get_number_blocks(int* ret_cubes, int* ret_tps, int* ret_ent, FILE* ptr) ;
|
||||
void align_to(FILE* ptr, char ch) ;
|
||||
int read_int(FILE* ptr, bool print) ;
|
||||
double read_float(FILE* ptr) ;
|
||||
|
|
12
src/main.c
12
src/main.c
|
@ -60,14 +60,23 @@ int main(int argc, char** argv) {
|
|||
sim_time = 0.0 ;
|
||||
clock_t origin = clock();
|
||||
clock_t finish = clock();
|
||||
|
||||
clock_t entstart = clock();
|
||||
clock_t entend = clock();
|
||||
float delta;
|
||||
while(true) {
|
||||
resetRenderer(rend) ;
|
||||
|
||||
origin = clock();
|
||||
SDL_SetRenderDrawColor(rend, 255, 255, 255, SDL_ALPHA_OPAQUE) ;
|
||||
playerActions() ;
|
||||
entend = clock();
|
||||
playerActions(((float)entend - (float)entstart)/CLOCKS_PER_SEC) ;
|
||||
generate_nearby_chunks(1);
|
||||
|
||||
entend = clock();
|
||||
update_entities(((float)entend - (float)entstart)/CLOCKS_PER_SEC);
|
||||
entstart = clock();
|
||||
|
||||
drawCurrentRoom(rend);
|
||||
drawData(rend) ;
|
||||
finish = clock();
|
||||
|
@ -75,6 +84,7 @@ int main(int argc, char** argv) {
|
|||
delta = ((float)finish - (float)origin)/CLOCKS_PER_SEC;
|
||||
drawNumberToRenderer(rend, digits, (int)(1.0f/delta), 720, 60, 75/2, 105/2, 0);
|
||||
drawNumberToRenderer(rend, digits, (int)(10*sim_time), 720, 110, 75/2, 105/2, 0);
|
||||
drawNumberToRenderer(rend, digits, coins, 1500/2-55, 1000 - 70, 75/3, 105/3, 0);
|
||||
updateRenderer(rend) ;
|
||||
sim_time += delta + intervalf ;
|
||||
usleep(interval) ;
|
||||
|
|
24
src/move.c
24
src/move.c
|
@ -14,13 +14,14 @@
|
|||
#include "hash.h"
|
||||
#include "structure.h"
|
||||
#include "base.h"
|
||||
#include "entities.h"
|
||||
#include "move.h"
|
||||
|
||||
// ---------------------------------------------------------------------------------------------------- //
|
||||
double sensitivity = 0.22 ;
|
||||
double fov = 90.0 ;
|
||||
double speed = 1.0 ;
|
||||
double min_dist = 0.5 ;
|
||||
double min_dist = 0.7 ;
|
||||
// ---------------------------------------------------------------------------------------------------- //
|
||||
|
||||
double camx ;
|
||||
|
@ -56,7 +57,7 @@ void set_player_coords(int old_chx, int old_chy) {
|
|||
}
|
||||
}
|
||||
|
||||
bool is_colliding() {
|
||||
bool is_colliding(float dtime) {
|
||||
for(int k = 0; k < current_room->map_size; k++) {
|
||||
double dist = distance_pt_cube_0_3d(camx, camy, camz, current_room->map[k]) ;
|
||||
if(dist <= min_dist) {
|
||||
|
@ -75,10 +76,19 @@ bool is_colliding() {
|
|||
return true ;
|
||||
}
|
||||
}
|
||||
for(int k = 0; k < current_room->ent_len; k++) {
|
||||
double dist = distance_pt_cube_0_3d(camx, camy, camz, *(current_room->ents[k].pos)) ;
|
||||
if(dist <= min_dist) {
|
||||
if(current_room->ents[k].onHit != NULL) {
|
||||
(*current_room->ents[k].onHit)(dtime, current_room->ents[k].hitpoints, ¤t_room->ents[k].damage, &(*(current_room->ents[k].pos)));
|
||||
}
|
||||
return true ;
|
||||
}
|
||||
}
|
||||
return false ;
|
||||
}
|
||||
|
||||
void playerActions() {
|
||||
void playerActions(float dtime) {
|
||||
SDL_Event event;
|
||||
while(SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
|
@ -107,7 +117,7 @@ void playerActions() {
|
|||
camz += speed*cos(rot_hz)*cos(rot_vt)/10;
|
||||
camx -= speed*sin(rot_hz)*cos(rot_vt)/10;
|
||||
camy += speed*sin(rot_vt)/10;
|
||||
if(is_colliding()) {
|
||||
if(is_colliding(dtime)) {
|
||||
camz -= speed*cos(rot_hz)*cos(rot_vt)/10;
|
||||
camx += speed*sin(rot_hz)*cos(rot_vt)/10;
|
||||
camy -= speed*sin(rot_vt)/10;
|
||||
|
@ -119,7 +129,7 @@ void playerActions() {
|
|||
for(int k = 0; k < 10; k++) {
|
||||
camx -= speed*cos(rot_hz)/10;
|
||||
camz -= speed*sin(rot_hz)/10;
|
||||
if(is_colliding()) {
|
||||
if(is_colliding(dtime)) {
|
||||
camx += speed*cos(rot_hz)/10;
|
||||
camz += speed*sin(rot_hz)/10;
|
||||
k=11;
|
||||
|
@ -131,7 +141,7 @@ void playerActions() {
|
|||
camz -= speed*cos(rot_hz)*cos(rot_vt)/10;
|
||||
camx += speed*sin(rot_hz)*cos(rot_vt)/10;
|
||||
camy -= speed*sin(rot_vt)/10;
|
||||
if(is_colliding()) {
|
||||
if(is_colliding(dtime)) {
|
||||
camz += speed*cos(rot_hz)*cos(rot_vt)/10;
|
||||
camx -= speed*sin(rot_hz)*cos(rot_vt)/10;
|
||||
camy += speed*sin(rot_vt)/10;
|
||||
|
@ -143,7 +153,7 @@ void playerActions() {
|
|||
for(int k = 0; k < 10; k++) {
|
||||
camx += speed*cos(rot_hz)/10;
|
||||
camz += speed*sin(rot_hz)/10;
|
||||
if(is_colliding()) {
|
||||
if(is_colliding(dtime)) {
|
||||
camx -= speed*cos(rot_hz)/10;
|
||||
camz -= speed*sin(rot_hz)/10;
|
||||
k=11;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define MOVE_H
|
||||
|
||||
void init_csts();
|
||||
bool is_colliding();
|
||||
void playerActions();
|
||||
bool is_colliding(float dtime);
|
||||
void playerActions(float dtime);
|
||||
|
||||
#endif
|
|
@ -31,9 +31,17 @@ typedef struct teleporter {
|
|||
|
||||
typedef struct entity {
|
||||
cube_0* pos ;
|
||||
void (*updatePos)(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, cube_0* ret) ; // act as velocity function
|
||||
void (*updatePos)(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret) ;
|
||||
// act as velocity function
|
||||
|
||||
void (*onHit)(float dtime, int* hp, int* dmg, cube_0* ret) ;
|
||||
// triggers when object is hit
|
||||
|
||||
void (*onDeath)(float dtime) ;
|
||||
// triggers when <hitpoints> goes negative
|
||||
|
||||
int damage ;
|
||||
int hitpoints ;
|
||||
int* hitpoints ;
|
||||
} entity ;
|
||||
|
||||
struct room {
|
||||
|
@ -44,6 +52,8 @@ struct room {
|
|||
int map_size ;
|
||||
teleporter* tps ;
|
||||
int tps_size ;
|
||||
entity* ents ;
|
||||
int ent_len ;
|
||||
} ;
|
||||
typedef struct room room ;
|
||||
|
||||
|
@ -92,4 +102,6 @@ extern int player_chy ;
|
|||
|
||||
extern int* drawOrder ;
|
||||
|
||||
extern int coins;
|
||||
|
||||
#endif
|
|
@ -13,7 +13,13 @@ Teleporters :
|
|||
[9.0, 1.0, -5.0, 1.0, 2.0, 10.0, 0.0, 0.0, 0, 255, 0; 0, 1]
|
||||
[-5.0, 1.0, 9.0, 10.0, 2.0, 1.0, 0.0, 0.0, 0, 0, 255; 1, 0]
|
||||
|
||||
Entities :
|
||||
[3.0, 3.0, 3.0, 0.5, 0.5, 0.5, 0.0, 0.0, 255, 255, 0, 900, 20]
|
||||
[-3.0, 3.0, 3.0, 0.5, 0.5, 0.5, 0.0, 0.0, 255, 255, 0, 900, 20]
|
||||
[3.0, 3.0, -3.0, 0.5, 0.5, 0.5, 0.0, 0.0, 255, 255, 0, 900, 20]
|
||||
[-3.0, 3.0, -3.0, 0.5, 0.5, 0.5, 0.0, 0.0, 255, 255, 0, 900, 20]
|
||||
|
||||
Weight :
|
||||
30
|
||||
20
|
||||
|
||||
$
|
Loading…
Reference in New Issue