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3 Commits

Author SHA1 Message Date
Alexandre e161db3807 switched distance calculation to ||.||_2 2025-02-07 20:36:13 +01:00
Alexandre 1fe7b14d86 fixed corners (hopefully) 2025-02-07 19:16:57 +01:00
Alexandre 8e9d3fe513 physics v1.2 (need to fix angles) 2025-02-07 17:59:12 +01:00
14 changed files with 241 additions and 173 deletions

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@ -274,28 +274,19 @@ double distance_pt_seg_3d(double x, double y, double z, double sx, double sy, do
double distance_pt_cube_axis(double coord, double begin, double end) { double distance_pt_cube_axis(double coord, double begin, double end) {
if(coord < begin) { if(coord < begin) {
return (begin-coord) ; return (begin);
} else if(coord > end) { } else if(coord > end) {
return (coord-end) ; return (end);
} else { } else {
return 0.0 ; return (coord);
}
}
double distance_pt_cube_axis_max(double coord, double begin, double end) {
if(coord < (begin+end)/2) {
return absf(end-coord) ;
} else {
return absf(begin-coord) ;
} }
} }
double distance_pt_cube_aligned_3d(double x0, double y0, double z0, double cx, double cy, double cz, double cw, double ch, double cd) { double distance_pt_cube_aligned_3d(double x0, double y0, double z0, double cx, double cy, double cz, double cw, double ch, double cd) {
return (distance_pt_cube_axis(x0, cx, cx+cw)+distance_pt_cube_axis(y0, cy, cy+ch)+distance_pt_cube_axis(z0, cz, cz+cd)) ; double clx = distance_pt_cube_axis(x0, cx, cx+cw);
} double cly = distance_pt_cube_axis(y0, cy, cy+ch);
double clz = distance_pt_cube_axis(z0, cz, cz+cd);
double distance_pt_cube_aligned_3d_max(double x0, double y0, double z0, double cx, double cy, double cz, double cw, double ch, double cd) { return sqrt((x0-clx)*(x0-clx) + (y0-cly)*(y0-cly) + (z0-clz)*(z0-clz));
return (distance_pt_cube_axis_max(x0, cx, cx+cw)+distance_pt_cube_axis_max(y0, cy, cy+ch)+distance_pt_cube_axis_max(z0, cz, cz+cd)) ;
} }
double distance_pt_cube_0_3d(double x0, double y0, double z0, cube_0* c) { double distance_pt_cube_0_3d(double x0, double y0, double z0, cube_0* c) {

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@ -48,13 +48,8 @@ double distance_pt_pt_3d(double x0, double y0, double z0, double x1, double y1,
double distance_pt_pt_2d_sq(double x0, double y0, double x1, double y1); double distance_pt_pt_2d_sq(double x0, double y0, double x1, double y1);
double distance_pt_pt_3d_sq(double x0, double y0, double z0, double x1, double y1, double z1); double distance_pt_pt_3d_sq(double x0, double y0, double z0, double x1, double y1, double z1);
double distance_pt_seg_3d(double x, double y, double z, double sx, double sy, double sz, double ex, double ey, double ez); double distance_pt_seg_3d(double x, double y, double z, double sx, double sy, double sz, double ex, double ey, double ez);
double distance_pt_cube_axis(double coord, double begin, double end);
double distance_pt_cube_aligned_3d(double x0, double y0, double z0, double cx, double cy, double cz, double cw, double ch, double cd);
double distance_pt_cube_0_3d(double x0, double y0, double z0, cube_0* c); double distance_pt_cube_0_3d(double x0, double y0, double z0, cube_0* c);
double distance_pt_cube_axis_max(double coord, double begin, double end);
double distance_pt_cube_aligned_3d_max(double x0, double y0, double z0, double cx, double cy, double cz, double cw, double ch, double cd);
void remove_entity(entity** arr, int* memlen, int* len, int index); void remove_entity(entity** arr, int* memlen, int* len, int index);
void add_entity(entity** arr, int* memlen, int* len, entity* ent); void add_entity(entity** arr, int* memlen, int* len, entity* ent);

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@ -68,7 +68,8 @@ void gl_renderTriangle(unsigned int shaderProgram, unsigned int VAO, unsigned in
glDrawArrays(GL_TRIANGLES, 0, 3); glDrawArrays(GL_TRIANGLES, 0, 3);
} }
double near = 0.4 ; //double near = 0.4 ;
double near = 0.0 ;
double far = 10.0 ; double far = 10.0 ;
double top = 1.0 ; double top = 1.0 ;

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@ -57,25 +57,25 @@ void update_entities(float dtime) {
// ------------------------------------------------------------------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------------------------------------------------------------------ //
void speen(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) { void speen(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) {
ret->hz_angle += ((double)dtime)*15.0; ret->hz_angle += ((double)dtime)*1.5;
} }
void speen2(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) { void speen2(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) {
ret->hz_angle += ((double)dtime)*22.5; ret->hz_angle += ((double)dtime)*2.5;
if((int)(5.0*ret->hz_angle) != (int)(5.0*(ret->hz_angle - ((double)dtime)*22.5))) { if((int)(5.0*ret->hz_angle) != (int)(5.0*(ret->hz_angle - ((double)dtime)*22.5))) {
double dx = (x+w/2 - camx); double dx = (x+w/2 - camx);
double dy = (y+h/2 - camy); double dy = (y+h/2 - camy);
double dz = (z+d/2 - camz); double dz = (z+d/2 - camz);
double total = sqrt(dx*dx + dy*dy + dz*dz); double total = sqrt(dx*dx + dy*dy + dz*dz);
dx = 170.0*dx/total; dx = 17.0*dx/total;
dy = 170.0*dy/total; dy = 17.0*dy/total;
dz = 170.0*dz/total; dz = 17.0*dz/total;
appendProj(x+w/2, y+h/2, z+d/2, 0.1, 0.1, 0.1, -dx, -dy, -dz, 0.0, 0.0, 0.0, 255, 0, 0, 10, 3.0); appendProj(x+w/2, y+h/2, z+d/2, 0.1, 0.1, 0.1, -dx, -dy, -dz, 0.0, 0.0, 0.0, 255, 0, 0, 10, 3.0);
} }
} }
void speen3(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) { void speen3(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) {
ret->vt_angle += ((double)dtime)*22.5; ret->vt_angle += ((double)dtime)*2.5;
} }
// metad{1,2,3} = og pos // metad{1,2,3} = og pos
@ -105,31 +105,12 @@ void detectHit(float dtime, int* hp, int* dmg, entity* ent, cube_0* ret) {
} }
void translatePlayer(float dtime, int* hp, int* dmg, entity* ent, cube_0* ret) { void translatePlayer(float dtime, int* hp, int* dmg, entity* ent, cube_0* ret) {
double vx = ent->metad4*(cos((double)(ent->metai1*(sim_time+(double)dtime)/ent->metai2 + ent->metai3*3.14159/180.0))-cos((double)(ent->metai1*sim_time/ent->metai2 + ent->metai3*3.14159/180.0))); double dx = ent->metad4*(cos((double)(ent->metai1*(sim_time+(double)dtime)/ent->metai2 + ent->metai3*3.14159/180.0))-cos((double)(ent->metai1*sim_time/ent->metai2 + ent->metai3*3.14159/180.0)));
double vy = ent->metad5*(cos((double)(ent->metai1*(sim_time+(double)dtime)/ent->metai2 + ent->metai3*3.14159/180.0))-cos((double)(ent->metai1*sim_time/ent->metai2 + ent->metai3*3.14159/180.0))); double dy = ent->metad5*(cos((double)(ent->metai1*(sim_time+(double)dtime)/ent->metai2 + ent->metai3*3.14159/180.0))-cos((double)(ent->metai1*sim_time/ent->metai2 + ent->metai3*3.14159/180.0)));
double vz = ent->metad6*(cos((double)(ent->metai1*(sim_time+(double)dtime)/ent->metai2 + ent->metai3*3.14159/180.0))-cos((double)(ent->metai1*sim_time/ent->metai2 + ent->metai3*3.14159/180.0))); double dz = ent->metad6*(cos((double)(ent->metai1*(sim_time+(double)dtime)/ent->metai2 + ent->metai3*3.14159/180.0))-cos((double)(ent->metai1*sim_time/ent->metai2 + ent->metai3*3.14159/180.0)));
//printf("(%lf %lf) (%lf %lf) (%lf %lf)\n", vx, camvx, vy, camvy, vz, camvz); //fx += dx/(dtime*dtime);
if(true) { fy += dy/(dtime*dtime);
double oldvx = camvx; //fz += dz/(dtime*dtime);
camvx = vx/dtime;
camx -= oldvx*dtime;
camx += camvx*dtime;
noResetSpeed = true;
}
if(true) {
double oldvy = camvy;
camvy += vy/dtime;
camy -= oldvy*dtime;
camy += camvy*dtime;
}
if(true) {
double oldvz = camvz;
camvz = vz/dtime;
camz -= oldvz*dtime;
camz += camvz*dtime;
noResetSpeed = true;
}
noFriction = true;
} }
void go_to_player(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) { void go_to_player(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) {

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@ -342,7 +342,7 @@ int main_alt() {
// glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.) // glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
processInput(window, delta); processInput(window, delta);
movePlayerG(deltad); movePlayerG(delta);
teleport_on_edge(); teleport_on_edge();
update_entities(delta); update_entities(delta);
updateProj(delta); updateProj(delta);

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@ -21,13 +21,16 @@ double fov = 90.0;
double creative_speed = 0.3; double creative_speed = 0.3;
double speed = 8.0; double speed = 8.0;
double vtmult = 1.5; double vtmult = 1.5;
double min_dist = 0.7; double min_dist = 0.1;
double friction = 0.8; double friction = 0.8;
double gravity_factor = 9.8; double gravity_factor = 9.8;
bool noResetSpeed = false;
bool noFriction = false;
// ---------------------------------------------------------------------------------------------------- // // ---------------------------------------------------------------------------------------------------- //
double fx;
double fy;
double fz;
bool updateForces = false;
int player_hp; int player_hp;
bool stop_evetything; bool stop_evetything;
@ -48,10 +51,13 @@ int draw_type;
int fade_dmg; int fade_dmg;
bool has_changed; bool has_changed;
int collisionVal = 0;
double room_width; double room_width;
double room_depth; double room_depth;
double sq2;
void init_csts() { void init_csts() {
camx = 2.0; camx = 2.0;
camy = 5.0; camy = 5.0;
@ -66,6 +72,7 @@ void init_csts() {
fade_dmg = 0; fade_dmg = 0;
room_width = 16.0; room_width = 16.0;
room_depth = 16.0; room_depth = 16.0;
sq2 = sqrt(2);
stop_evetything = false; stop_evetything = false;
tan_fov = tan((fov * 3.14159 / 180.0) / 2.0); tan_fov = tan((fov * 3.14159 / 180.0) / 2.0);
} }
@ -83,16 +90,111 @@ void set_player_coords(int old_chx, int old_chy) {
} }
} }
pt_2d surface[3];
pt_2d directors[2];
pt_2d normal;
double p1, p2, p3;
void getSF(cube_0* cb, int sf) {
if(sf == 0 || sf == 1) {
project_to_cube(cb->x + (sf==0)*(cb->w), cb->y , cb->z , &p1, &p2, &p3, cb);
surface[0] = (pt_2d){.x = p1, .y = p2, .z = p3};
project_to_cube(cb->x + (sf==0)*(cb->w), cb->y + cb->h, cb->z , &p1, &p2, &p3, cb);
surface[1] = (pt_2d){.x = p1, .y = p2, .z = p3};
project_to_cube(cb->x + (sf==0)*(cb->w), cb->y , cb->z + cb->d, &p1, &p2, &p3, cb);
surface[2] = (pt_2d){.x = p1, .y = p2, .z = p3};
} else if(sf == 2 || sf == 3) {
project_to_cube(cb->x , cb->y + (sf==2)*(cb->h), cb->z , &p1, &p2, &p3, cb);
surface[0] = (pt_2d){.x = p1, .y = p2, .z = p3};
project_to_cube(cb->x + cb->w, cb->y + (sf==2)*(cb->h), cb->z , &p1, &p2, &p3, cb);
surface[1] = (pt_2d){.x = p1, .y = p2, .z = p3};
project_to_cube(cb->x , cb->y + (sf==2)*(cb->h), cb->z + cb->d, &p1, &p2, &p3, cb);
surface[2] = (pt_2d){.x = p1, .y = p2, .z = p3};
} else {
project_to_cube(cb->x , cb->y , cb->z + (sf==4)*(cb->d), &p1, &p2, &p3, cb);
surface[0] = (pt_2d){.x = p1, .y = p2, .z = p3};
project_to_cube(cb->x + cb->w, cb->y , cb->z + (sf==4)*(cb->d), &p1, &p2, &p3, cb);
surface[1] = (pt_2d){.x = p1, .y = p2, .z = p3};
project_to_cube(cb->x , cb->y + cb->h, cb->z + (sf==4)*(cb->d), &p1, &p2, &p3, cb);
surface[2] = (pt_2d){.x = p1, .y = p2, .z = p3};
}
}
void getDirectors() {
directors[0] = (pt_2d){.x = surface[1].x - surface[0].x, .y = surface[1].y - surface[0].y, .z = surface[1].z - surface[0].z};
directors[1] = (pt_2d){.x = surface[2].x - surface[0].x, .y = surface[2].y - surface[0].y, .z = surface[2].z - surface[0].z};
}
void getNormal() {
normal.x = directors[0].y*directors[1].z - directors[1].y*directors[0].z;
normal.y = -directors[0].z*directors[1].x + directors[1].z*directors[0].x;
normal.z = directors[0].x*directors[1].y - directors[1].x*directors[0].y;
double norm = sqrt(normal.x*normal.x + normal.y*normal.y + normal.z*normal.z);
normal.x /= norm;
normal.y /= norm;
normal.z /= norm;
}
void normalize(pt_2d* p) {
double norm = sqrt(p->x*p->x + p->y*p->y + p->z*p->z);
p->x /= norm;
p->y /= norm;
p->z /= norm;
}
void updateF(cube_0* cb, double dtime) {
for(int d = 0; d < 6; d++) {
cb->x -= min_dist; cb->y -= min_dist; cb->z -= min_dist;
cb->w += 2*min_dist; cb->h += 2*min_dist; cb->d += 2*min_dist;
getSF(cb, d);
cb->x += min_dist; cb->y += min_dist; cb->z += min_dist;
cb->w -= 2*min_dist; cb->h -= 2*min_dist; cb->d -= 2*min_dist;
getDirectors();
getNormal();
if(d%2==1) {
normal.x *= -1.0;
normal.y *= -1.0;
normal.z *= -1.0;
}
pt_2d vt = (pt_2d){.x = camx-camvx*dtime - surface[0].x, .y = camy-camvy*dtime - surface[0].y, .z = camz-camvz*dtime - surface[0].z};
pt_2d vtdt = (pt_2d){.x = camx - surface[0].x, .y = camy - surface[0].y, .z = camz - surface[0].z};
normalize(&vtdt);
normalize(&vt);
if(
(dot3D(vt, normal) <= 0.0 && dot3D(vtdt, normal) >= 0.0) ||
(dot3D(vt, normal) >= 0.0 && dot3D(vtdt, normal) <= 0.0)
) {
printf("%d\n", d);
double normv = sqrt(camvx*camvx + camvy*camvy + camvz*camvz);
double alpha = acos(dot3D(normal, (pt_2d){.x = camvx, .y = camvy, .z = camvz})/normv);
double beta = 3.1415926535 - 2*alpha;
double nu = sqrt(2)*normv*sqrt(1-cos(beta));
pt_2d u = (pt_2d){.x = normal.x*nu, .y = normal.y*nu, .z = normal.z*nu};
camvx += u.x;
camvy += u.y;
camvz += u.z;
}
}
}
bool is_colliding(float dtime) { bool is_colliding(float dtime) {
for(int k = 0; k < current_room->map_size; k++) { for(int k = 0; k < current_room->map_size; k++) {
double dist = distance_pt_cube_0_3d(camx, camy, camz, current_room->map[k]); double dist = distance_pt_cube_0_3d(camx, camy, camz, current_room->map[k]);
if(dist <= min_dist) { if(dist <= min_dist) {
if(updateForces) {
updateF(current_room->map[k], (double)dtime);
}
return true; return true;
} }
} }
for(int k = 0; k < current_room->tps_size; k++) { for(int k = 0; k < current_room->tps_size; k++) {
double dist = distance_pt_cube_0_3d(camx, camy, camz, current_room->tps[k]->hitbox); double dist = distance_pt_cube_0_3d(camx, camy, camz, current_room->tps[k]->hitbox);
if(dist <= min_dist) { if(dist <= min_dist) {
if(updateForces) {
updateF(current_room->tps[k]->hitbox, (double)dtime);
}
int old_chx = player_chx; int old_chx = player_chx;
int old_chy = player_chy; int old_chy = player_chy;
player_chx = current_room->tps[k]->dest_chx; player_chx = current_room->tps[k]->dest_chx;
@ -113,6 +215,10 @@ bool is_colliding(float dtime) {
(*current_room->ents[k]->onDeath)(dtime); (*current_room->ents[k]->onDeath)(dtime);
} }
remove_entity(current_room->ents, &current_room->ent_memlen, &current_room->ent_len, k); remove_entity(current_room->ents, &current_room->ent_memlen, &current_room->ent_len, k);
} else {
if(updateForces) {
updateF(current_room->ents[k]->pos, (double)dtime);
}
} }
} }
return true; return true;
@ -121,46 +227,37 @@ bool is_colliding(float dtime) {
return false; return false;
} }
void movePlayerG(double dtime) { void movePlayerG(float dtime) {
camx += camvx*dtime; updateForces = true;
noResetSpeed = false; fx = 0.0;
noFriction = false; fy = 0.0;
if(is_colliding(dtime)) { fz = 0.0;
camx -= camvx*dtime;
if(!noResetSpeed) {
camvx = 0.0;
}
}
if(!noFriction) {
camvx = camvx*(1-dtime*friction);
}
camvy -= gravity_factor*dtime; camvy -= gravity_factor*dtime;
camy += camvy*dtime;
noResetSpeed = false;
noFriction = false;
if(is_colliding(dtime)) {
camy -= camvy*dtime;
if(!noResetSpeed) {
camvy = 0.0;
}
}
if(!noFriction) {
camvy = camvy*(1-dtime*friction);
}
camz += camvz*dtime; double delx = camvx*dtime;
noResetSpeed = false; double dely = camvy*dtime;
noFriction = false; double delz = camvz*dtime;
camx += delx;
camy += dely;
camz += delz;
if(is_colliding(dtime)) { if(is_colliding(dtime)) {
camz -= camvz*dtime; printf("HIT\n");
if(!noResetSpeed) { //printf("[%lf, %lf, %lf]\n{%lf, %lf, %lf}\n\n", fx, fy, fz, camvx, camvy, camvz);
camvz = 0.0;
}
}
if(!noFriction) {
camvz = camvz*(1-dtime*friction);
} }
camx -= delx;
camy -= dely;
camz -= delz;
//printf("%lf | %lf | %lf\n", fx, fy, fz);
updateForces = false;
camvx += fx*dtime;
camvy += fy*dtime;
camvz += fz*dtime;
//printf("%lf | %lf | %lf\n\n", camvx, camvy, camvz);
camx += camvx*dtime;
camy += camvy*dtime;
camz += camvz*dtime;
} }
void teleport_on_edge() { void teleport_on_edge() {

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@ -5,6 +5,6 @@ void init_csts();
bool is_colliding(float dtime); bool is_colliding(float dtime);
void teleport_on_edge(); void teleport_on_edge();
void movePlayerG(double dtime); void movePlayerG(float dtime);
#endif #endif

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@ -147,7 +147,10 @@ extern float rectDefault[18];
extern int triCount; extern int triCount;
extern bool noResetSpeed; extern bool updateForces;
extern bool noFriction;
extern double fx;
extern double fy;
extern double fz;
#endif #endif