Alexandre
|
30717e9c1f
|
switched norm to ||.||infinite that fixed collisions (yay)
|
2025-02-09 12:34:21 +01:00 |
Alexandre
|
dec1124c43
|
added various displays (coords, triangles count) + added 1 culling function
|
2025-02-05 21:46:15 +01:00 |
Alexandre
|
8bd13e158c
|
improved FPS by ~5x
|
2025-02-01 22:28:01 +01:00 |
Alexandre
|
576e83feeb
|
major reworks + added colors + added z testing
|
2025-01-31 17:50:43 +01:00 |
Alexandre
|
0cf97eb7b5
|
IM FREEEEEEEEE
|
2025-01-30 21:45:46 +01:00 |
Alexandre
|
286d4ecbce
|
adde projectiles
|
2025-01-24 21:00:32 +01:00 |
Alexandre
|
1578d6682d
|
added all free() functions to (?) prevent SDL from crashing sometimes
|
2025-01-23 23:01:11 +01:00 |
Alexandre
|
e265292843
|
mines
|
2025-01-23 18:00:26 +01:00 |
Alexandre
|
db60e9a707
|
ugh
|
2025-01-18 17:57:47 +01:00 |
Alexandre
|
5814dc5b05
|
added structs for entities
|
2025-01-05 17:03:18 +01:00 |
Alexandre
|
2997f77c40
|
somehow got this to work at >1000 FPS
|
2025-01-05 12:00:07 +01:00 |
Alexandre
|
8a6f109d8a
|
added basic 3d rendering functions
|
2024-12-30 14:48:19 +01:00 |
Alexandre
|
01d87ab3b6
|
initial commit
|
2024-12-30 12:02:08 +01:00 |