Alexandre
|
09504a6b8a
|
added entity2 + added drag speeds (separate from the player's)
|
2025-03-23 11:56:46 +01:00 |
Alexandre
|
f5c5cafeb7
|
small rework of bullet shooters
|
2025-03-03 22:32:15 +01:00 |
Alexandre
|
9031dc18ea
|
added buttons interface and blocks
|
2025-02-24 22:13:51 +01:00 |
Alexandre
|
b7973fbbda
|
fixed projectiles not spawning in correct chunks + collisions now use all rendered chunks
|
2025-02-23 18:26:31 +01:00 |
Alexandre
|
ee270cdbed
|
fixed lock box damagind players upon death
|
2025-02-22 12:27:41 +01:00 |
Alexandre
|
8e567fc419
|
added level_01, beat blocks, lock blocks and reworked stats
|
2025-02-21 15:50:18 +01:00 |
Alexandre
|
5a2f68c741
|
index error swept away 2h
|
2025-02-20 14:45:09 +01:00 |
Alexandre
|
90e0fd244d
|
working (?) textures
|
2025-02-20 12:25:43 +01:00 |
Alexandre
|
bd87416496
|
polished SET_VAR attribute + added textBox entity
|
2025-02-18 15:35:39 +01:00 |
Alexandre
|
e0c873989d
|
added linear platforms and creative/survival mode (G)
|
2025-02-09 21:24:01 +01:00 |
Alexandre
|
30717e9c1f
|
switched norm to ||.||infinite that fixed collisions (yay)
|
2025-02-09 12:34:21 +01:00 |
Alexandre
|
7b79815188
|
physics
|
2025-02-06 19:28:20 +01:00 |
Alexandre
|
541596e8c0
|
added jumping and moving platforms
|
2025-02-06 15:57:27 +01:00 |
Alexandre
|
381348a420
|
changed type in room + fixed some segFaults
|
2025-02-06 14:36:33 +01:00 |
Alexandre
|
dec1124c43
|
added various displays (coords, triangles count) + added 1 culling function
|
2025-02-05 21:46:15 +01:00 |
Alexandre
|
38ac44b448
|
removed unnecessary for() loop
|
2025-02-02 11:21:49 +01:00 |
Alexandre
|
8bd13e158c
|
improved FPS by ~5x
|
2025-02-01 22:28:01 +01:00 |
Alexandre
|
576e83feeb
|
major reworks + added colors + added z testing
|
2025-01-31 17:50:43 +01:00 |
Alexandre
|
335a00a909
|
...
|
2025-01-26 19:26:24 +01:00 |
Alexandre
|
5e3ff72046
|
added shooting mines
|
2025-01-25 22:08:42 +01:00 |
Alexandre
|
286d4ecbce
|
adde projectiles
|
2025-01-24 21:00:32 +01:00 |