added spinning entities + fixed segFault on sort entities

This commit is contained in:
Alexandre 2025-01-11 18:05:33 +01:00
parent 5814dc5b05
commit f3abc7266e
15 changed files with 128 additions and 17 deletions

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@ -339,8 +339,8 @@ int surfaceDrawOrder(double x0, double y0, double z0, cube_0 cb) {
double zry = z*cos(cb.hz_angle) - x*sin(cb.hz_angle) ;
// rotate (x)
double xrx = xry ;
double yrx = yry*cos(cb.vt_angle) - zry*sin(cb.vt_angle) ;
double zrx = zry*cos(cb.vt_angle) + yry*sin(cb.vt_angle) ;
double yrx = yry*cos(cb.vt_angle) + zry*sin(cb.vt_angle) ;
double zrx = zry*cos(cb.vt_angle) - yry*sin(cb.vt_angle) ;
// cube is centered and aligned
int id = 0 ;
if(xrx > cb.w/2.0) {
@ -599,6 +599,12 @@ void swap_tp(teleporter* arr, int i, int j) {
arr[j] = temp;
}
void swap_ent(entity* arr, int i, int j) {
entity temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
}
void insertionSort_cb(cube_0* arr, int len) {
for(int k = 0; k < len; k++) {
int j = k-1 ;
@ -627,12 +633,30 @@ void insertionSort_tp(teleporter* arr, int len) {
}
}
void insertionSort_ent(entity* arr, int len) {
for(int k = 0; k < len; k++) {
int j = k-1 ;
while(j >= 0) {
if(distance_pt_cube_0_3d_weighted(camx, camy, camz, 1.0, 8.5, 1.0, *(arr[j].pos)) < distance_pt_cube_0_3d_weighted(camx, camy, camz, 1.0, 8.5, 1.0, *(arr[j+1].pos))) {
swap_ent(arr, j, j+1);
j -= 1;
} else {
j = -1;
}
}
}
}
void drawCurrentRoom(SDL_Renderer* renderer) {
insertionSort_cb(current_room->map, current_room->map_size);
insertionSort_tp(current_room->tps, current_room->tps_size);
insertionSort_ent(current_room->ents, current_room->ent_len);
for(int k = 0; k < current_room->map_size; k++) {
drawFullCube(renderer, current_room->map[k]);
}
for(int k = 0; k < current_room->ent_len; k++) {
drawFullCube(renderer, *(current_room->ents[k].pos));
}
for(int k = 0; k < current_room->tps_size; k++) {
drawFullCube(renderer, current_room->tps[k].hitbox);
}

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@ -42,6 +42,21 @@ bool is_colliding_with_tp(cube_0 cb) {
// ------------------------------------------------------------------------------------------------------------------------------------------------ //
void update_entity(entity* ent) {
(*ent->updatePos)(ent->pos->x, ent->pos->y, ent->pos->z, ent->pos->w, ent->pos->h, ent->pos->d, ent->pos->hz_angle, ent->pos->vt_angle, ent->pos);
void update_entity(entity* ent, float dtime) {
(*ent->updatePos)(ent->pos->x, ent->pos->y, ent->pos->z, ent->pos->w, ent->pos->h, ent->pos->d, ent->pos->hz_angle, ent->pos->vt_angle, dtime, ent->pos);
}
void update_entities(float dtime) {
for(int k = 0; k < current_room->ent_len; k++) {
if(current_room->ents[k].updatePos != NULL) {
//printf("e\n");
update_entity(&(current_room->ents[k]), dtime);
}
}
}
// ------------------------------------------------------------------------------------------------------------------------------------------------ //
void speen(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret) {
ret->vt_angle += ((double)dtime)*3.0;
}

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@ -1,5 +1,12 @@
#ifndef ENTITIES_H
#define ENTITIES_H
bool is_colliding_with_map(cube_0 cb);
bool is_colliding_with_tp(cube_0 cb);
void update_entity(entity* ent, float dtime);
void update_entities(float dtime);
void speen(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret);
#endif

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@ -14,6 +14,7 @@
#include "hash.h"
#include "structure.h"
#include "base.h"
#include "entities.h"
#include "generation.h"
hashtbl visited ;
@ -52,6 +53,19 @@ void copy_room(room* src, room* dest, int chx, int chy) {
dest->tps[k].dest_y = src->tps[k].dest_y ;
dest->tps[k].dest_z = src->tps[k].dest_z ;
}
dest->ents = malloc(sizeof(entity)*src->ent_len);
dest->ent_len = src->ent_len ;
for(int k = 0; k < src->ent_len; k++) {
dest->ents[k].damage = src->ents[k].damage ;
dest->ents[k].hitpoints = src->ents[k].hitpoints ;
dest->ents[k].pos = malloc(sizeof(cube_0));
*(dest->ents[k].pos) = create_cube_0(
(*(src->ents[k].pos)).x, (*(src->ents[k].pos)).y, (*(src->ents[k].pos)).z,
(*(src->ents[k].pos)).w, (*(src->ents[k].pos)).h, (*(src->ents[k].pos)).d,
(*(src->ents[k].pos)).hz_angle, (*(src->ents[k].pos)).vt_angle, (*(src->ents[k].pos)).red, (*(src->ents[k].pos)).green, (*(src->ents[k].pos)).blue
);
dest->ents[k].updatePos = *speen ;
}
dest->tps_size = src->tps_size;
}
@ -78,6 +92,9 @@ void build_starting_chunk(int chx, int chy) {
new->tps[2] = create_teleporter(5.0, 1.0, 2.0, 1.0, 2.0 + (double)(rand()%2), 1.0, 3.14159/4.0, 0.0, 0, 255, 0 , chx+1, chy , 2.5, 2.5, 2.5);
new->tps[3] = create_teleporter(2.0, 1.0, 5.0, 1.0, 2.0 + (double)(rand()%2), 1.0, 3.14159/4.0, 0.0, 0, 0, 255 , chx , chy+1, 2.5, 2.5, 2.5);
new->ents = malloc(sizeof(entity)*0);
new->ent_len = 0 ;
hashtbl_add(visited, chx, chy, new);
}
@ -90,23 +107,28 @@ void init_hashtbl() {
total_weight = 0 ;
}
void get_number_blocks(int* ret_cubes, int* ret_tps, FILE* ptr) {
void get_number_blocks(int* ret_cubes, int* ret_tps, int* ret_ent, FILE* ptr) {
*ret_cubes = 0 ;
*ret_tps = 0 ;
*ret_ent = 0 ;
bool in_blocks = true ;
int in_blocks = 0 ;
char c = fgetc(ptr) ;
while(c != EOF && c != '$') {
//printf("%c", c);
if(c == 'B') {
in_blocks = true ;
in_blocks = 0 ;
} else if(c == 'T') {
in_blocks = false ;
in_blocks = 1 ;
} else if(c == 'E') {
in_blocks = 2 ;
} else if(c == '[') {
if(in_blocks) {
if(in_blocks == 0) {
*ret_cubes += 1 ;
} else {
} else if(in_blocks == 1) {
*ret_tps += 1 ;
} else {
*ret_ent += 1;
}
}
c = fgetc(ptr);
@ -170,15 +192,18 @@ void parse_one_room(int id, char* filename) {
pool[id].area = malloc(sizeof(room));
int ncubes ;
int ntps ;
int nent ;
FILE* ptr2 = fopen(filename, "r") ;
get_number_blocks(&ncubes, &ntps, ptr2);
//printf("(%d, %d)\n", ncubes, ntps);
get_number_blocks(&ncubes, &ntps, &nent, ptr2);
printf("(%d, %d, %d)\n", ncubes, ntps, nent);
pool[id].area->map = malloc(sizeof(cube_0)*ncubes);
pool[id].area->map_size = ncubes;
pool[id].area->tps = malloc(sizeof(teleporter)*ntps);
pool[id].area->tps_size = ntps;
pool[id].area->ents = malloc(sizeof(entity)*nent);
pool[id].area->ent_len = nent ;
for(int k = 0; k < ncubes; k++) {
align_to(ptr, '[');
@ -216,6 +241,30 @@ void parse_one_room(int id, char* filename) {
//printf("\n");
}
for(int k = 0; k < nent; k++) {
align_to(ptr, '[');
double cx = read_float(ptr);
double cy = read_float(ptr);
double cz = read_float(ptr);
double cw = read_float(ptr);
double ch = read_float(ptr);
double cd = read_float(ptr);
double chz = read_float(ptr);
double cvt = read_float(ptr);
int red = read_int(ptr, true);
int green = read_int(ptr, true);
int blue = read_int(ptr, true);
int hp = read_int(ptr, true);
int dmg = read_int(ptr, true);
pool[id].area->ents[k].pos = malloc(sizeof(cube_0));
*(pool[id].area->ents[k].pos) = create_cube_0(cx, cy, cz, cw, ch, cd, chz, cvt, red, green, blue);
pool[id].area->ents[k].damage = dmg ;
pool[id].area->ents[k].hitpoints = malloc(sizeof(int));
*(pool[id].area->ents[k].hitpoints) = hp ;
pool[id].area->ents[k].updatePos = *speen ;
//printf("\n");
}
// debug
for(int k = 0; k < ncubes; k++) {
printf("(%lf, %lf, %lf), (%lf, %lf, %lf), (%lf, %lf), (%d, %d, %d)\n",

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@ -11,7 +11,7 @@ void build_starting_chunk(int chx, int chy) ;
void init_hashtbl() ;
void get_number_blocks(int* ret_cubes, int* ret_tps, FILE* ptr) ;
void get_number_blocks(int* ret_cubes, int* ret_tps, int* ret_ent, FILE* ptr) ;
void align_to(FILE* ptr, char ch) ;
int read_int(FILE* ptr, bool print) ;
double read_float(FILE* ptr) ;

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@ -60,6 +60,9 @@ int main(int argc, char** argv) {
sim_time = 0.0 ;
clock_t origin = clock();
clock_t finish = clock();
clock_t entstart = clock();
clock_t entend = clock();
float delta;
while(true) {
resetRenderer(rend) ;
@ -68,6 +71,11 @@ int main(int argc, char** argv) {
SDL_SetRenderDrawColor(rend, 255, 255, 255, SDL_ALPHA_OPAQUE) ;
playerActions() ;
generate_nearby_chunks(1);
entend = clock();
update_entities(((float)entend - (float)entstart)/CLOCKS_PER_SEC);
entstart = clock();
drawCurrentRoom(rend);
drawData(rend) ;
finish = clock();

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@ -20,7 +20,7 @@
double sensitivity = 0.22 ;
double fov = 90.0 ;
double speed = 1.0 ;
double min_dist = 0.5 ;
double min_dist = 0.7 ;
// ---------------------------------------------------------------------------------------------------- //
double camx ;

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@ -31,9 +31,9 @@ typedef struct teleporter {
typedef struct entity {
cube_0* pos ;
void (*updatePos)(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, cube_0* ret) ; // act as velocity function
void (*updatePos)(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, cube_0* ret) ; // act as velocity function
int damage ;
int hitpoints ;
int* hitpoints ;
} entity ;
struct room {
@ -44,6 +44,8 @@ struct room {
int map_size ;
teleporter* tps ;
int tps_size ;
entity* ents ;
int ent_len ;
} ;
typedef struct room room ;

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@ -13,7 +13,13 @@ Teleporters :
[9.0, 1.0, -5.0, 1.0, 2.0, 10.0, 0.0, 0.0, 0, 255, 0; 0, 1]
[-5.0, 1.0, 9.0, 10.0, 2.0, 1.0, 0.0, 0.0, 0, 0, 255; 1, 0]
Entities :
[3.0, 3.0, 3.0, 0.5, 0.5, 0.5, 0.0, 0.0, 255, 255, 0, 900, 20]
[-3.0, 3.0, 3.0, 0.5, 0.5, 0.5, 0.0, 0.0, 255, 255, 0, 900, 20]
[3.0, 3.0, -3.0, 0.5, 0.5, 0.5, 0.0, 0.0, 255, 255, 0, 900, 20]
[-3.0, 3.0, -3.0, 0.5, 0.5, 0.5, 0.0, 0.0, 255, 255, 0, 900, 20]
Weight :
30
20
$