smol changes

This commit is contained in:
Alexandre 2025-02-23 18:37:13 +01:00
parent b7973fbbda
commit eb40a191bb
8 changed files with 14 additions and 7 deletions

BIN
bin/back

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
res/brick.jpeg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.8 KiB

BIN
res/brick.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

View File

@ -202,18 +202,24 @@ void translatePlayer(float dtime, int* hp, int* dmg, entity* ent, cube_0* ret) {
double dx = ent->metad4*(cos((double)(ent->metai1*(sim_time+(double)dtime)/ent->metai2 + ent->metai3*3.14159/180.0))-cos((double)(ent->metai1*sim_time/ent->metai2 + ent->metai3*3.14159/180.0)));
double dy = ent->metad5*(cos((double)(ent->metai1*(sim_time+(double)dtime)/ent->metai2 + ent->metai3*3.14159/180.0))-cos((double)(ent->metai1*sim_time/ent->metai2 + ent->metai3*3.14159/180.0)));
double dz = ent->metad6*(cos((double)(ent->metai1*(sim_time+(double)dtime)/ent->metai2 + ent->metai3*3.14159/180.0))-cos((double)(ent->metai1*sim_time/ent->metai2 + ent->metai3*3.14159/180.0)));
fx += dx/(dtime*dtime);
fy += dy/(dtime*dtime);
fz += dz/(dtime*dtime);
//fx += dx/(dtime*dtime);
//fy += dy/(dtime*dtime);
//fz += dz/(dtime*dtime);
camvx += dx/(dtime);
camvy += dy/(dtime);
camvz += dz/(dtime);
}
void translatePlayerLine(float dtime, int* hp, int* dmg, entity* ent, cube_0* ret) {
double dx = (ent->metai1)*ent->metad4*dtime;
double dy = (ent->metai2)*ent->metad5*dtime;
double dz = (ent->metai3)*ent->metad6*dtime;
fx += dx/(dtime*dtime);
fy += dy/(dtime*dtime);
fz += dz/(dtime*dtime);
//fx += dx/(dtime*dtime);
//fy += dy/(dtime*dtime);
//fz += dz/(dtime*dtime);
camvx += dx/(dtime);
camvy += dy/(dtime);
camvz += dz/(dtime);
}
void go_to_player(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) {

View File

@ -443,6 +443,7 @@ int main_alt() {
generate_texture(3, "res/money.png", PNG);
generate_texture(4, "res/container.jpg", JPG);
generate_texture(5, "res/steel.jpeg", JPEG);
//generate_texture(5, "res/brick.png", JPEG);
generate_texture(6, "res/gateway.jpeg", JPEG);
generate_texture(7, "res/lock.png", PNG);
generate_texture(8, "res/beat_on.png", JPG);

View File

@ -9,7 +9,7 @@ Teleporters :
Entities:
[-2.0, 4.1, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 32, 128, 192, 10, 0, 5, 0.0, 4.0, 0.0, 0.0, 5.5, 0.0]
[-6.0, 8.1, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 32, 128, 192, 10, 0, 5, 0.0, 4.0, 0.0, 0.0, 6.0, 0.0]
[-6.0, 8.1, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 32, 128, 192, 10, 0, 10, 2.0, 0.0]
[6.0, 12.1, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 32, 128, 192, 10, 0, 5, 0.0, 4.0, 0.0, 0.0, 6.5, 0.0]
[0.0, 20.0, 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 255, 255, 0, 10, 0, 0]