added cannons + fixed time changing when FPS is changed + rebalanced some levels to adjust timings
This commit is contained in:
parent
5019085139
commit
563dd34ea5
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@ -59,7 +59,7 @@ entities:
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{x,y,z}_offset = double // if all is 0.0, the solid will rotate according to its center of mass, this shifts that center
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dps = int[>0]
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-> 3 (shooting, maybe moving explosive)
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-> 3 (shooting (towards player), maybe moving explosive)
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[.. proj_speed, shoot_speed, shot_freq, shot_ttl] with
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{all} = double[>= 0.0]
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@ -120,4 +120,9 @@ entities:
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[.. freq] with
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freq = int[0 - 15]
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-> 15 (gun)
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[.. vx, vy, vz, ax, ay, az, cooldown, phase, ttl, dmg, psize_x, psize_y, psize_z] with
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all\{dmg} = double (cooldown > 0.0 and ttl > 0.0 and psize_{x,y,z} > 0.0)
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dmg = int (>0)
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```
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@ -15,10 +15,10 @@ Entities :
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[-2.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
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[ 1.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
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[-0.5, 8.0, -0.5, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255 128, 2, 0, 0]
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 12.0]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 12.5]
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[-13.0, 7.5, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 10.0, 0.0]
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[ 11.0, 7.5, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 10.0, 0.0]
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 7.0]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 7.5]
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[-13.0, 7.5, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 5.0, 0.0]
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[ 11.0, 7.5, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 5.0, 0.0]
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Weight :
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50
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@ -15,10 +15,10 @@ Entities :
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[-2.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
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[ 1.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
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[-0.5, 8.0, -0.5, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255 128, 2, 0, 0]
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 12.0, 0.0, 0.0]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 12.5, 0.0, 0.0]
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[-2.0, 7.5, -13.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 10.0, 0.0]
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[-2.0, 7.5, 11.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 10.0, 0.0]
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 7.0, 0.0, 0.0]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 7.5, 0.0, 0.0]
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[-2.0, 7.5, -13.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 5.0, 0.0]
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[-2.0, 7.5, 11.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 7.5, 0.0, 0.0, 5.0, 0.0]
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Weight :
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50
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@ -15,10 +15,10 @@ Entities :
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[-2.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
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[ 1.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
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[-0.5, 8.0, -0.5, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255 128, 2, 0, 0]
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 1, 1, 0]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 1, 1, 180]
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[-13.0, 7.5, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 4, 3, 90]
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[ 11.0, 7.5, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 4, 3, 270]
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 4, 7, 0]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 4, 7, 180]
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[-13.0, 7.5, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 2, 3, 90]
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[ 11.0, 7.5, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 2, 3, 270]
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Weight :
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50
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@ -15,10 +15,10 @@ Entities :
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[-2.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
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[ 1.0, 16.2, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 128, 2, 0, 0]
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[-0.5, 8.0, -0.5, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255 128, 2, 0, 0]
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 1, 1, 0]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 1, 1, 180]
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[-2.0, 7.5, -13.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 4, 3, 90]
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[-2.0, 7.5, 11.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 4, 3, 270]
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 4, 7, 0]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 4, 7, 180]
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[-2.0, 7.5, -13.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 2, 3, 90]
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[-2.0, 7.5, 11.0, 4.0, 1.0, 4.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 0.0, 7.5, 0.0, 2, 3, 270]
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Weight :
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50
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@ -9,10 +9,10 @@ Blocks :
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[-1.0, 15.0, 15.0, 2.0, 1.0, 1.0, 0.0, 0.0, 192, 192, 192]
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Entities :
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 6.0]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 8.0]
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 6.0, 0.0, 0.0]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 8.0, 0.0, 0.0]
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 3.5]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 0.0, 0.0, 13.7, 0.0, 0.0, 4.0]
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 3.5, 0.0, 0.0]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 5, 13.7, 0.0, 0.0, 4.0, 0.0, 0.0]
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Weight :
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75
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@ -9,14 +9,14 @@ Blocks :
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[-1.0, 15.0, 15.0, 2.0, 1.0, 1.0, 0.0, 0.0, 192, 192, 192]
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Entities :
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 1, 1, 0]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 1, 1, 180]
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 1, 1, 0]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 1, 1, 180]
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[-3.0, 7.5, -3.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 0, 4, 0.0, 7.5, 0.0, 1, 2, 0]
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[-3.0, 7.5, 2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 0, 4, 0.0, 7.5, 0.0, 1, 2, 90]
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[ 2.0, 7.5, -3.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 0, 4, 0.0, 7.5, 0.0, 1, 2, 180]
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[ 2.0, 7.5, 2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 0, 4, 0.0, 7.5, 0.0, 1, 2, 270]
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 4, 7, 0]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 0.0, 0.0, 13.7, 4, 7, 180]
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[-2.0, 1.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 4, 7, 0]
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[-2.0, 15.0, -2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 128, 128, 128, 1, 0, 4, 13.7, 0.0, 0.0, 4, 7, 180]
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[-3.0, 7.5, -3.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 0, 4, 0.0, 7.5, 0.0, 3, 5, 0]
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[-3.0, 7.5, 2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 0, 4, 0.0, 7.5, 0.0, 3, 5, 90]
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[ 2.0, 7.5, -3.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 0, 4, 0.0, 7.5, 0.0, 3, 5, 180]
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[ 2.0, 7.5, 2.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 0, 4, 0.0, 7.5, 0.0, 3, 5, 270]
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Weight :
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75
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@ -30,8 +30,13 @@ Blocks :
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[7.0, 44.0, 2.0, 4.0, 1.0, 4.0, 0.0, 0.0, 32, 192, 32] // cp4
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Entities:
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[-15.0, 4.0, -10.0, 4.0, 1.0, 5.0, 0.0, 0.0, 255, 255, 255, 1, 0, 2, 0.0, 42.0, 0.0, 0.0, 2.0, 1]
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[-10.0, 4.0, -20.0, 5.0, 1.0, 5.0, 0.0, 0.0, 255, 255, 255, 1, 0, 2, 3.0, 0.0, 0.0, 0.0, 0.0, 0]
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[-3.5, 17.5, 0.1, 1.0, 1.0, 1.0, 0.0, 0.2, 255, 255, 255, 1, 0, 15, 0.0, -0.6, -3.0, 0.0, -4.0, -20.0, 0.5, 0.0, 1.75, 25, 0.3, 0.3, 0.6] // 1 - canons
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[-3.5, 15.5, 0.5, 1.0, 1.0, 1.0, 0.0, 0.2, 255, 255, 255, 1, 0, 15, 0.0, -0.6, -3.0, 0.0, -4.0, -20.0, 0.5, 0.25, 1.75, 25, 0.3, 0.3, 0.6]
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[-29.0, 31.0, 18.5, 1.0, 1.0, 1.0, 0.71, 0.0,255,255,255, 1, 0, 15, 0.0, 0.0, 0.0, 0.0, -25.0, 0.0, 1.2, 0.0, 1.0, 50, 0.2, 0.8, 0.2]
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[-27.5, 31.0, 18.5, 1.0, 1.0, 1.0, 0.71, 0.0,255,255,255, 1, 0, 15, 0.0, 0.0, 0.0, 0.0, -25.0, 0.0, 1.2, 0.1, 1.0, 50, 0.2, 0.8, 0.2]
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[-26.0, 31.0, 18.5, 1.0, 1.0, 1.0, 0.71, 0.0,255,255,255, 1, 0, 15, 0.0, 0.0, 0.0, 0.0, -25.0, 0.0, 1.2, 0.2, 1.0, 50, 0.2, 0.8, 0.2]
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[-24.5, 31.0, 18.5, 1.0, 1.0, 1.0, 0.71, 0.0,255,255,255, 1, 0, 15, 0.0, 0.0, 0.0, 0.0, -25.0, 0.0, 1.2, 0.3, 1.0, 50, 0.2, 0.8, 0.2] // 2 - canons
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[-5.0, 3.0, 5.0, 2.0, 2.0, 2.0, 0.0, 0.0, 255, 255, 255, 1, 0, 10, 0.98, 1.0]
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[-5.0, 6.0, 5.0, 2.0, 2.0, 2.0, 0.0, 0.0, 255, 255, 255, 1, 0, 10, 0.98, 1.0]
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@ -74,45 +79,45 @@ Entities:
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[-4.0, 10.0, -2.0, 2.0, 2.0, 2.0, 0.0, 0.0, 255, 255, 255, 1, 0, 9, 0.4, 0.8, 1]
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[ -4.0, 11.0, 7.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 0.0, 5.0, 0.0, 0.0, 6.0] // section 2 (lines)
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[ 1.0, 11.0, 14.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 5.0, 0.0, 0.0, -8.0, 0.0, 0.0]
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[ 8.0, 16.0, 14.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 5.0, 0.0, 0.0, 10.0, 0.0]
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[ -1.0, 21.0, 14.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 7.0, 0.0, 0.0, 9.0, 0.0, 0.0]
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[ -4.0, 21.0, 7.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 0.0, 5.0, 0.0, 0.0, -7.0]
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[ -4.0, 11.0, 7.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 0.0, 5.0, 0.0, 0.0, 3.0] // section 2 (lines platforms)
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[ 1.0, 11.0, 14.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 5.0, 0.0, 0.0, -4.0, 0.0, 0.0]
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[ 8.0, 16.0, 14.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 5.0, 0.0, 0.0, 5.0, 0.0]
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[ -1.0, 21.0, 14.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 7.0, 0.0, 0.0, 5.0, 0.0, 0.0]
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[ -4.0, 21.0, 7.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 5, 0.0, 0.0, 5.0, 0.0, 0.0, -4.0]
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[-14.0, 21.0, 14.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 5.0, 0.0, 4.0, 3, 4, 0] // button part
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[-18.0, 22.0, 14.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 5.0, 0.0, -4.0, 3, 4, 90]
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[-14.0, 21.0, 14.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 5.0, 0.0, 4.0, 3, 7, 0] // button part
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[-18.0, 22.0, 14.0, 2.0, 1.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 5.0, 0.0, -4.0, 3, 7, 90]
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[ -4.0, 20.0,-14.0, 2.0, 2.0, 14.0, 0.0, 0.0, 192, 192, 192, 1, 0, 12, 1, 0]
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[-33.0, 24.0, 18.0, 2.0, 2.0, 2.0, 0.71, 0.0, 92, 92, 92, 1, 0, 11, 1, 10.0]
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|
||||
[-5.0, 20.0, -18.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 0, {1, 1}] // 3 - platforms
|
||||
[-5.0, 20.0, -20.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 30, {1, 1}]
|
||||
[-5.0, 20.0, -22.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 60, {1, 1}]
|
||||
[-5.0, 20.0, -24.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 90, {1, 1}]
|
||||
[-5.0, 20.0, -26.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 120, {1, 1}]
|
||||
[-5.0, 20.0, -28.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 150, {1, 1}]
|
||||
[-5.0, 20.0, -30.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 180, {1, 1}]
|
||||
[-5.0, 20.0, -32.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 210, {1, 1}]
|
||||
[-5.0, 20.0, -34.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 240, {1, 1}]
|
||||
[-5.0, 20.0, -36.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 270, {1, 1}]
|
||||
[-5.0, 20.0, -38.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 300, {1, 1}]
|
||||
[-5.0, 20.0, -40.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 330, {1, 1}]
|
||||
[-5.0, 20.0, -42.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 0, {1, 1}]
|
||||
[-5.0, 20.0, -18.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 0, {1, 1}] // 3 - platforms
|
||||
[-5.0, 20.0, -20.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 30, {1, 1}]
|
||||
[-5.0, 20.0, -22.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 60, {1, 1}]
|
||||
[-5.0, 20.0, -24.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 90, {1, 1}]
|
||||
[-5.0, 20.0, -26.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 120, {1, 1}]
|
||||
[-5.0, 20.0, -28.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 150, {1, 1}]
|
||||
[-5.0, 20.0, -30.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 180, {1, 1}]
|
||||
[-5.0, 20.0, -32.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 210, {1, 1}]
|
||||
[-5.0, 20.0, -34.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 240, {1, 1}]
|
||||
[-5.0, 20.0, -36.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 270, {1, 1}]
|
||||
[-5.0, 20.0, -38.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 300, {1, 1}]
|
||||
[-5.0, 20.0, -40.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 330, {1, 1}]
|
||||
[-5.0, 20.0, -42.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 0, {1, 1}]
|
||||
|
||||
[-5.0, 20.0, -18.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 180, {1, 1}]
|
||||
[-5.0, 20.0, -20.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 210, {1, 1}]
|
||||
[-5.0, 20.0, -22.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 240, {1, 1}]
|
||||
[-5.0, 20.0, -24.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 270, {1, 1}]
|
||||
[-5.0, 20.0, -26.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 300, {1, 1}]
|
||||
[-5.0, 20.0, -28.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 330, {1, 1}]
|
||||
[-5.0, 20.0, -30.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 0, {1, 1}]
|
||||
[-5.0, 20.0, -32.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 30, {1, 1}]
|
||||
[-5.0, 20.0, -34.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 60, {1, 1}]
|
||||
[-5.0, 20.0, -36.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 90, {1, 1}]
|
||||
[-5.0, 20.0, -38.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 120, {1, 1}]
|
||||
[-5.0, 20.0, -40.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 150, {1, 1}]
|
||||
[-5.0, 20.0, -42.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 2, 180, {1, 1}]
|
||||
[-5.0, 20.0, -18.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 180, {1, 1}]
|
||||
[-5.0, 20.0, -20.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 210, {1, 1}]
|
||||
[-5.0, 20.0, -22.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 240, {1, 1}]
|
||||
[-5.0, 20.0, -24.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 270, {1, 1}]
|
||||
[-5.0, 20.0, -26.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 300, {1, 1}]
|
||||
[-5.0, 20.0, -28.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 330, {1, 1}]
|
||||
[-5.0, 20.0, -30.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 0, {1, 1}]
|
||||
[-5.0, 20.0, -32.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 30, {1, 1}]
|
||||
[-5.0, 20.0, -34.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 60, {1, 1}]
|
||||
[-5.0, 20.0, -36.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 90, {1, 1}]
|
||||
[-5.0, 20.0, -38.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 120, {1, 1}]
|
||||
[-5.0, 20.0, -40.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 150, {1, 1}]
|
||||
[-5.0, 20.0, -42.0, 4.0, 2.0, 2.0, 0.0, 0.0, 192, 192, 192, 1, 0, 4, 10.0, 0.0, 0.0, 3, 4, 180, {1, 1}]
|
||||
|
||||
|
||||
[ -5.0, 23.0, -45.0, 4.0, 4.0, 4.0, 0.0, 0.0, 115, 24, 24, 1, 0, 11, 1, 10.0] // platform halt button
|
||||
|
|
BIN
obj/entities.o
BIN
obj/entities.o
Binary file not shown.
BIN
obj/generation.o
BIN
obj/generation.o
Binary file not shown.
BIN
obj/main.o
BIN
obj/main.o
Binary file not shown.
BIN
obj/move.o
BIN
obj/move.o
Binary file not shown.
|
@ -95,8 +95,8 @@ void speen(double x, double y, double z, double w, double h, double d, double hz
|
|||
|
||||
// metad1 = main proj speed
|
||||
// metad2 = shot proj speed
|
||||
// metad2 = shot proj freq
|
||||
// metad2 = shot proj time to live
|
||||
// metad3 = shot proj freq
|
||||
// metad4 = shot proj time to live
|
||||
void speen2(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) {
|
||||
ret->hz_angle += ((double)dtime)*ent->metad3;
|
||||
if((int)(5.0*ret->hz_angle) != (int)(5.0*(ret->hz_angle - ((double)dtime)*22.5))) {
|
||||
|
@ -130,15 +130,41 @@ void speen2(double x, double y, double z, double w, double h, double d, double h
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// metad{1,2,3} = velocities
|
||||
// metad{4,5,6} = accelerations
|
||||
// metad7 = cooldown
|
||||
// metad8 = ttl
|
||||
// metad9 = remaining
|
||||
// metai{1,2,3} = 1000*proj_size_{x,y,z}
|
||||
// metai4 = dmg
|
||||
void gunning(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) {
|
||||
ent->metad9 -= (double)dtime;
|
||||
if(ent->metad9 <= 0.0) {
|
||||
ent->metad9 = ent->metad7;
|
||||
double psizex = (double)(ent->metai1)/1000.0;
|
||||
double psizey = (double)(ent->metai2)/1000.0;
|
||||
double psizez = (double)(ent->metai3)/1000.0;
|
||||
appendProj(
|
||||
x+w/2.0-psizex/2.0, y+h/2.0-psizey/2.0, z+d/2.0-psizez/2.0,
|
||||
psizex, psizey, psizez,
|
||||
ent->metad1, ent->metad2, ent->metad3,
|
||||
ent->metad4, ent->metad5, ent->metad6,
|
||||
255, 128, 128,
|
||||
ent->metai4, ent->metad8
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void speen3(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) {
|
||||
ret->vt_angle += ((double)dtime)*2.5;
|
||||
}
|
||||
|
||||
// metad{1,2,3} = og pos
|
||||
// metad{4,5,6} = amplitudes
|
||||
// metai{1} = frequency multiplier
|
||||
// metai{2} = frequency divider
|
||||
// metai{3} = phase
|
||||
// metai1 = frequency multiplier
|
||||
// metai2 = frequency divider
|
||||
// metai3 = phase
|
||||
void moving_xyz(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) {
|
||||
bool canMove = (ent->metai5 == -1) || xor(buttonSwitch[ent->metai5], (bool)ent->metai4);
|
||||
if(canMove) {
|
||||
|
@ -152,9 +178,9 @@ void moving_xyz(double x, double y, double z, double w, double h, double d, doub
|
|||
// metad{1,2,3} = og pos
|
||||
// metad{4,5,6} = speed
|
||||
// metad{7,8,9} = max_delta
|
||||
// metai{1} = x_side (+/- 1)
|
||||
// metai{2} = y_side (+/- 1)
|
||||
// metai{3} = z_side (+/- 1)
|
||||
// metai1 = x_side (+/- 1)
|
||||
// metai2 = y_side (+/- 1)
|
||||
// metai3 = z_side (+/- 1)
|
||||
void moving_xyz_line(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret) {
|
||||
bool canMove = (ent->metai5 == -1) || xor(buttonSwitch[ent->metai5], (bool)ent->metai4);
|
||||
if(canMove) {
|
||||
|
|
|
@ -12,6 +12,7 @@ void update_entities(float dtime, room* rtd);
|
|||
void update_nearby_entities(float dtime, int render_distance);
|
||||
|
||||
void speen(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret);
|
||||
void gunning(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret);
|
||||
void speen2(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret);
|
||||
void speen3(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret);
|
||||
void moving_xyz(double x, double y, double z, double w, double h, double d, double hz_angle, double vt_angle, float dtime, entity* ent, cube_0* ret);
|
||||
|
|
|
@ -161,6 +161,14 @@ void init_ent_generator(int n) {
|
|||
hashtbl_entities[14].updatePos = &movCrateButton_postStep;
|
||||
hashtbl_entities[14].onHit = NULL;
|
||||
hashtbl_entities[14].onDeath = NULL;
|
||||
|
||||
hashtbl_entities[15].id = 15;
|
||||
hashtbl_entities[15].tex = 14;
|
||||
hashtbl_entities[15].tex2 = 14;
|
||||
hashtbl_entities[15].name = "gun";
|
||||
hashtbl_entities[15].updatePos = &gunning;
|
||||
hashtbl_entities[15].onHit = NULL;
|
||||
hashtbl_entities[15].onDeath = NULL;
|
||||
}
|
||||
|
||||
fct_entry* get_entry(int k0) {
|
||||
|
@ -717,6 +725,35 @@ void parse_one_room(int id, char* filename) {
|
|||
int freq = read_int(ptr);
|
||||
|
||||
pool[id].area->ents[k]->metai1 = freq;
|
||||
} else if(entry->id == 15) {
|
||||
// gun
|
||||
double vx = read_float(ptr);
|
||||
double vy = read_float(ptr);
|
||||
double vz = read_float(ptr);
|
||||
double ax = read_float(ptr);
|
||||
double ay = read_float(ptr);
|
||||
double az = read_float(ptr);
|
||||
double cooldown = read_float(ptr);
|
||||
double offset = read_float(ptr);
|
||||
double timeToLive = read_float(ptr);
|
||||
int dmg = read_int(ptr);
|
||||
double psizex = read_float(ptr);
|
||||
double psizey = read_float(ptr);
|
||||
double psizez = read_float(ptr);
|
||||
|
||||
pool[id].area->ents[k]->metad1 = vx;
|
||||
pool[id].area->ents[k]->metad2 = vy;
|
||||
pool[id].area->ents[k]->metad3 = vz;
|
||||
pool[id].area->ents[k]->metad4 = ax;
|
||||
pool[id].area->ents[k]->metad5 = ay;
|
||||
pool[id].area->ents[k]->metad6 = az;
|
||||
pool[id].area->ents[k]->metad7 = cooldown;
|
||||
pool[id].area->ents[k]->metad8 = timeToLive;
|
||||
pool[id].area->ents[k]->metad9 = offset;
|
||||
pool[id].area->ents[k]->metai1 = (int)(psizex*1000.0);
|
||||
pool[id].area->ents[k]->metai2 = (int)(psizey*1000.0);
|
||||
pool[id].area->ents[k]->metai3 = (int)(psizez*1000.0);
|
||||
pool[id].area->ents[k]->metai4 = dmg;
|
||||
} else {
|
||||
pool[id].area->ents[k]->metai3 = 0;
|
||||
}
|
||||
|
|
23
src/main.c
23
src/main.c
|
@ -34,6 +34,8 @@ int gamemode;
|
|||
|
||||
int creativeWarpTarget;
|
||||
|
||||
static double time_dilation = 1.0;
|
||||
|
||||
char* newRoomName;
|
||||
int newRoomCount;
|
||||
bool switchRoom;
|
||||
|
@ -662,13 +664,12 @@ int main_alt() {
|
|||
// ---------------------------------------------------------------------------------------------------------------------------------------------- //
|
||||
fffff = shaderProgram;
|
||||
|
||||
int fps = 90;
|
||||
int fps = 60;
|
||||
int interval = 1000000/fps;
|
||||
float interval_s = 1.0f/fps;
|
||||
double slp_time = 1.0/fps;
|
||||
|
||||
float delta = 0.0f;
|
||||
double deltad = 0.0;
|
||||
|
||||
float real_T = 0.01f;
|
||||
|
||||
|
@ -728,19 +729,19 @@ int main_alt() {
|
|||
processInput(window, delta);
|
||||
if(!paused) {
|
||||
if(gamemode == 0) {
|
||||
movePlayerG(delta);
|
||||
movePlayerG(delta*time_dilation);
|
||||
}
|
||||
teleport_on_edge();
|
||||
update_nearby_entities(delta, 1);
|
||||
updateProj(delta);
|
||||
update_buttons(delta);
|
||||
update_nearby_entities(delta*time_dilation, 1);
|
||||
updateProj(delta*time_dilation);
|
||||
update_buttons(delta*time_dilation);
|
||||
} else {
|
||||
gl_drawRectAlpha(shaderProgramR, -1.0f, -1.0f, 2.0f, 2.0f, 0, 0, 0, 128);
|
||||
gl_drawString(shaderProgramR, "game Paused", 0.0f, 0.1f, 0.08f, 128, 128, 255, 0.005f, 0);
|
||||
gl_drawString(shaderProgramR, "press u to resume", 0.0f, -0.1f, 0.08f, 128, 128, 255, 0.005f, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(!isinmenu && mathSignal) {
|
||||
mathSigCD -= 1;
|
||||
if(mathSigCD == 0) {
|
||||
|
@ -749,23 +750,23 @@ int main_alt() {
|
|||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
the_actual_main_math_function(window);
|
||||
gettimeofday(&ogn, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
gettimeofday(&fnn, NULL);
|
||||
calc_T = (float)((fnn.tv_sec-ogn.tv_sec + (fnn.tv_usec-ogn.tv_usec)/1000000.0f));
|
||||
usleep(max(0, interval-(int)(1000000*calc_T)));
|
||||
sim_time += interval_s + maxd(0.0, (double)(interval_s-(calc_T)));
|
||||
sim_time += interval_s + maxd(0.0, (double)(-interval_s+(calc_T)));
|
||||
|
||||
dmgCD = maxf(dmgCD - delta, 0.0f);
|
||||
dmgCD = maxf(dmgCD - delta*time_dilation, 0.0f);
|
||||
if(lastDmg != player_hp) {
|
||||
if(lastDmg > player_hp) {
|
||||
dmgCD = 0.5f;
|
||||
}
|
||||
lastDmg = player_hp;
|
||||
}
|
||||
delta = (float)(interval_s + maxf(0.0f, interval_s-(calc_T)));
|
||||
deltad = (double)delta;
|
||||
delta = (float)(interval_s + maxf(0.0f, -interval_s+(calc_T)));
|
||||
if(count%(fps/10)==0) {
|
||||
real_T = (float)((fnn.tv_sec-ogn.tv_sec + (fnn.tv_usec-ogn.tv_usec)/1000000.0f));
|
||||
}
|
||||
|
|
|
@ -23,8 +23,8 @@
|
|||
double sensitivity = 0.06;
|
||||
double fov = 90.0;
|
||||
double creative_speed = 0.5;
|
||||
double speed = 6.0;
|
||||
double vtmult = 2.25;
|
||||
double speed = 5.0;
|
||||
double vtmult = 2.7;
|
||||
double min_dist = 0.4;
|
||||
double friction = 0.3;
|
||||
double gravity_factor = 26.0;
|
||||
|
|
|
@ -13,7 +13,7 @@ Teleporters :
|
|||
[9.0, 1.0, 4.0, 1.0, 4.0, 2.0, 0.0, 0.0, 0, 0, 255; 0, 1]
|
||||
|
||||
Entities :
|
||||
[0.0, 11.5, 0.0, 5.0, 1.0, 1.0, 1.57, 0.0, 255, 255, 255, 1, 0, 2, 0.0, 3.0, 0.0, 3.0, 0.0, 100]
|
||||
[10.0, 11.5, 0.0, 5.0, 1.0, 1.0, 1.57, 0.0, 255, 255, 255, 1, 0, 2, 0.0, 3.0, 0.0, 3.0, 0.0, 100]
|
||||
[1.0, -6.0, 3.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 32, 1]
|
||||
[1.0, -3.0, 3.0, 1.0, 1.0, 1.0, 0.0, 0.0, 255, 255, 255, 1, 32, 3, 0.0, 4.0, 1.0, 1.0]
|
||||
[-1.0, 13.0, -1.0, 2.0, 2.0, 2.0, 0.0, 0.0, 255, 255, 255, 1, 0, 9, 1.5, 1.5, 0]
|
||||
|
|
Loading…
Reference in New Issue