updating readme 4

This commit is contained in:
Alexandre 2025-02-22 12:09:22 +01:00
parent 3b5ccb28e7
commit 4944772ad2
1 changed files with 10 additions and 1 deletions

View File

@ -19,7 +19,11 @@ teleporters:
entities: entities:
[x, y, z, w, h, d, rhz, rvt, r, g, b, hp, damage, entityType ..] [x, y, z, w, h, d, rhz, rvt, r, g, b, hp, damage, entityType ..]
*Entity types are :*
|> if entityType >= 4, use 1 for HP and 0 for damage <|
|> *Entity types are :* <|
-> **0 (coin)** -> damage equals the coin's value -> **0 (coin)** -> damage equals the coin's value
-> **1 (non-moving explosive)** -> **1 (non-moving explosive)**
-> **2 (seeking explosive)** -> **2 (seeking explosive)**
@ -49,4 +53,9 @@ entities:
[.. cost, doPay, tred, tgreen, tblue] with [.. cost, doPay, tred, tgreen, tblue] with
cost = int[> 0] (0 breaks) cost = int[> 0] (0 breaks)
doPay = {0, 1} (bool) doPay = {0, 1} (bool)
-> 9 (beat block)**
[.. ontime, offtime, start] with
{ontime,offtime} = double[>0.0]
start = {0,1}
``` ```