added functionnal flipper bars + redesigned level
This commit is contained in:
parent
1016274d6f
commit
7847ab0e17
267
main.ml
267
main.ml
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@ -47,6 +47,19 @@ type sphere = {
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score : int ;
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score : int ;
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} ;;
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} ;;
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type flipper_side = Left | Right ;;
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type flipper = {
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side : flipper_side ;
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xy : pt_2d ;
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radius : float ;
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length : float ;
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mutable theta : float (* in degrees *) ;
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mutable dtheta : float ;
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agmin : float ;
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agmax : float ;
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vtxs : polygon
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} ;;
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type ball = {
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type ball = {
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mutable active : bool ;
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mutable active : bool ;
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radius : float ;
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radius : float ;
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@ -83,8 +96,21 @@ let default_sphere = {
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score = 0 ;
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score = 0 ;
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} ;;
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} ;;
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let default_flipper = {
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side = Left ;
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xy = {x = 0. ; y = 0.} ;
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radius = 0. ;
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length = 0. ;
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theta = 0. (* in degrees *) ;
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dtheta = 0. ;
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agmin = 0. ;
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agmax = 0. ;
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vtxs = default_polygon ;
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} ;;
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let univ_g = 750.0 ;;
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let univ_g = 750.0 ;;
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let pi = 3.14159265358979343 ;;
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let pi = 3.14159265358979343 ;;
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let epsilon = (1. /. 131072.) ;;
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let winBL = {
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let winBL = {
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x = 0. ;
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x = 0. ;
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@ -103,8 +129,8 @@ let winball = {
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let gforce = {x = 0. ; y = -. univ_g} ;;
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let gforce = {x = 0. ; y = -. univ_g} ;;
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let remaining = ref 8 ;;
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let score = ref 0 ;;
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let score = ref 0 ;;
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let epsilon = (1. /. 131072.) ;;
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(* ------------------------------------------------------------------------------------- *)
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(* ------------------------------------------------------------------------------------- *)
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(* ------------------------------------------------------------------------------------- *)
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(* ------------------------------------------------------------------------------------- *)
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@ -335,7 +361,6 @@ let distance_infinite_segment (m : pt_2d) (spt : pt_2d) (ept : pt_2d) =
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vect_dist_2D (vect_convexf spt ept theta) m ;;
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vect_dist_2D (vect_convexf spt ept theta) m ;;
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let is_collision_p (b : ball) (poly : polygon) (dt : float) =
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let is_collision_p (b : ball) (poly : polygon) (dt : float) =
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(* returns the 1st point of the closest line that the ball collides with *)
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if not (is_in_bounding_box_p b poly) then
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if not (is_in_bounding_box_p b poly) then
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([||], 0)
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([||], 0)
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else begin
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else begin
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@ -373,7 +398,7 @@ let is_collision_s (b : ball) (s : sphere) (dt : float) =
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else
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else
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vect_dist_2D (step_one_ball b dt) (s.center) <= (s.radius +. b.radius) ;;
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vect_dist_2D (step_one_ball b dt) (s.center) <= (s.radius +. b.radius) ;;
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let update_ball_data (b : ball) (polys : polygon array) (spheres : sphere array) (dt : float) =
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let update_ball_data (b : ball) (polys : polygon array) (spheres : sphere array) (flips : flipper dynamic) (dt : float) =
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b.fres.x <- 0. ;
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b.fres.x <- 0. ;
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b.fres.y <- 0. ;
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b.fres.y <- 0. ;
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@ -382,13 +407,14 @@ let update_ball_data (b : ball) (polys : polygon array) (spheres : sphere array)
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if hitlen > 0 then begin
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if hitlen > 0 then begin
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for h = 0 to hitlen -1 do
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for h = 0 to hitlen -1 do
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let hit = hitarr.(h) in
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let hit = hitarr.(h) in
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if hit <> -1 then begin
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score := !score + polys.(p).score ;
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score := !score + polys.(p).score ;
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if h = 0 && polys.(p).score > 0 then
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if h = 0 && polys.(p).score > 0 then
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playbeep () ;
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playbeep () ;
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if polys.(p).restitution = 0. then
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if polys.(p).restitution = 0. then begin
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b.active <- false ;
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b.active <- false ;
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decr remaining ;
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end;
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(* apply normal reaction force *)
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(* apply normal reaction force *)
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let hit2 = (hit +1) mod (Array.length polys.(p).vertexes) in
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let hit2 = (hit +1) mod (Array.length polys.(p).vertexes) in
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@ -415,7 +441,6 @@ let update_ball_data (b : ball) (polys : polygon array) (spheres : sphere array)
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b.v.x <- newv.x ;
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b.v.x <- newv.x ;
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b.v.y <- newv.y ;
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b.v.y <- newv.y ;
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end
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end
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end
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done
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done
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end
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end
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done ;
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done ;
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@ -426,8 +451,10 @@ let update_ball_data (b : ball) (polys : polygon array) (spheres : sphere array)
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if spheres.(s).score > 0 then
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if spheres.(s).score > 0 then
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playbeep () ;
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playbeep () ;
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if spheres.(s).restitution = 0. then
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if spheres.(s).restitution = 0. then begin
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b.active <- false ;
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b.active <- false ;
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decr remaining ;
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end;
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(* apply normal reaction force *)
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(* apply normal reaction force *)
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let proj_n = vect_normalize_2D (vect_diff_2D b.xy spheres.(s).center) in
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let proj_n = vect_normalize_2D (vect_diff_2D b.xy spheres.(s).center) in
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@ -449,6 +476,47 @@ let update_ball_data (b : ball) (polys : polygon array) (spheres : sphere array)
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end
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end
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done ;
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done ;
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for f = 0 to flips.len -1 do
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let (hitarr, hitlen) = (is_collision_p b flips.tab.(f).vtxs dt) in
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if hitlen > 0 then begin
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for h = 0 to hitlen -1 do
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let hit = hitarr.(h) in
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(* apply normal reaction force *)
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let hit2 = (hit +1) mod (Array.length flips.tab.(f).vtxs.vertexes) in
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let proj = return_proj_of_point b.xy flips.tab.(f).vtxs.vertexes.(hit) flips.tab.(f).vtxs.vertexes.(hit2) in
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let proj_n = vect_normalize_2D (vect_diff_2D b.xy proj) in
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let scal = (vect_dot_product_2D (vect_normalize_2D gforce) proj_n) in
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if scal > 0. then begin
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let reaction_force_2 = vect_mult_2D proj_n (univ_g *. b.mass *. scal) in
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b.fres.x <- b.fres.x +. reaction_force_2.x *. flips.tab.(f).vtxs.restitution /. float_of_int hitlen ;
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b.fres.y <- b.fres.y +. reaction_force_2.y *. flips.tab.(f).vtxs.restitution /. float_of_int hitlen ;
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end;
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(* change velocity according to angle *)
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if hitlen = 1 then begin
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let director = vect_diff_2D flips.tab.(f).vtxs.vertexes.(hit2) flips.tab.(f).vtxs.vertexes.(hit) in
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let symmetric = vect_symmetry b.v {x = 0. ; y = 0.} director in
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b.v.x <- symmetric.x ;
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b.v.y <- symmetric.y ;
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end
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else begin
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let newv = vect_mult_2D (vect_normalize_2D (vect_diff_2D b.xy proj)) (vect_norm_2D b.v) in
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b.v.x <- newv.x ;
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b.v.y <- newv.y ;
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end;
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(* add relative velocity [disabled for physical reasons] *)
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if false && ((flips.tab.(f).side = Left && flips.tab.(f).dtheta > 0.) || (flips.tab.(f).side = Right && flips.tab.(f).dtheta < 0.)) then begin
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b.v.x <- 0.5 *. b.v.x +. flips.tab.(f).dtheta *. 3.14159 /. 180. *. (vect_dist_2D flips.tab.(f).xy b.xy) *. (cos (flips.tab.(f).theta *. 3.14159 /. 180.));
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b.v.y <- 0.5 *. b.v.y +. flips.tab.(f).dtheta *. 3.14159 /. 180. *. (vect_dist_2D flips.tab.(f).xy b.xy) *. (sin (flips.tab.(f).theta *. 3.14159 /. 180.));
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end
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done
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end
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done;
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(* P = mg *)
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(* P = mg *)
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b.fres.y <- b.fres.y -. univ_g *. b.mass ;
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b.fres.y <- b.fres.y -. univ_g *. b.mass ;
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@ -462,10 +530,67 @@ let update_ball_data (b : ball) (polys : polygon array) (spheres : sphere array)
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b.xy.x <- b.xy.x +. b.v.x *. dt ;
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b.xy.x <- b.xy.x +. b.v.x *. dt ;
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b.xy.y <- b.xy.y +. b.v.y *. dt ;;
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b.xy.y <- b.xy.y +. b.v.y *. dt ;;
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let update_balls (bl : ball array) (polys : polygon array) (spheres : sphere array) (dt : float) =
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let update_balls (bl : ball array) (polys : polygon array) (spheres : sphere array) (flips : flipper dynamic) (dt : float) =
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for b = 0 to Array.length bl -1 do
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for b = 0 to Array.length bl -1 do
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if bl.(b).active then
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if bl.(b).active then
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update_ball_data bl.(b) polys spheres dt
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update_ball_data bl.(b) polys spheres flips dt
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done ;;
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let update_flippers (flips : flipper dynamic) (dt : float) =
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for fl = 0 to flips.len -1 do
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if flips.tab.(fl).dtheta <> 0. then begin
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let x0 = flips.tab.(fl).xy.x
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and y0 = flips.tab.(fl).xy.y
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and rd = flips.tab.(fl).radius
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and len = flips.tab.(fl).length
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and theta0 = flips.tab.(fl).theta in
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match flips.tab.(fl).side with
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| Left ->
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let theta_dt = flips.tab.(fl).theta +. flips.tab.(fl).dtheta *. dt in
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if theta_dt > flips.tab.(fl).agmax then
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flips.tab.(fl).dtheta <- -.(flips.tab.(fl).dtheta) ;
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if theta_dt < flips.tab.(fl).agmin then
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flips.tab.(fl).dtheta <- 0. ;
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flips.tab.(fl).theta <- theta_dt ;
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flips.tab.(fl).vtxs.vertexes.(0) <- {
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x = x0 +. len *. (cos (theta0 *. 3.14159 /. 180.));
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y = y0 +. len *. (sin (theta0 *. 3.14159 /. 180.))
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};
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flips.tab.(fl).vtxs.vertexes.(1) <- {
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x = x0 +. rd *. (cos ((theta0 +. 90.) *. 3.14159 /. 180.));
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y = y0 +. rd *. (sin ((theta0 +. 90.) *. 3.14159 /. 180.))
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};
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flips.tab.(fl).vtxs.vertexes.(2) <- {
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x = x0 +. rd *. (cos ((theta0 -. 90.) *. 3.14159 /. 180.));
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y = y0 +. rd *. (sin ((theta0 -. 90.) *. 3.14159 /. 180.))
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};
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| Right ->
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let theta_dt = flips.tab.(fl).theta +. flips.tab.(fl).dtheta *. dt in
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if theta_dt > flips.tab.(fl).agmax then
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flips.tab.(fl).dtheta <- 0. ;
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if theta_dt < flips.tab.(fl).agmin then
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flips.tab.(fl).dtheta <- -.(flips.tab.(fl).dtheta) ;
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flips.tab.(fl).theta <- theta_dt ;
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flips.tab.(fl).vtxs.vertexes.(0) <- {
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x = x0 +. len *. (cos (theta0 *. 3.14159 /. 180.));
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y = y0 +. len *. (sin (theta0 *. 3.14159 /. 180.))
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};
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flips.tab.(fl).vtxs.vertexes.(1) <- {
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x = x0 +. rd *. (cos ((theta0 +. 90.) *. 3.14159 /. 180.));
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y = y0 +. rd *. (sin ((theta0 +. 90.) *. 3.14159 /. 180.))
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};
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flips.tab.(fl).vtxs.vertexes.(2) <- {
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x = x0 +. rd *. (cos ((theta0 -. 90.) *. 3.14159 /. 180.));
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y = y0 +. rd *. (sin ((theta0 -. 90.) *. 3.14159 /. 180.))
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};
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end
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done ;;
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done ;;
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(* ------------------------------------------------------------------------------------- *)
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(* ------------------------------------------------------------------------------------- *)
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@ -561,6 +686,11 @@ let draw_sphere (s : sphere) =
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set_color (rgb (s.rgb mod 256) ((s.rgb / 256) mod 256) ((s.rgb / (256*256)) mod 256)) ;
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set_color (rgb (s.rgb mod 256) ((s.rgb / 256) mod 256) ((s.rgb / (256*256)) mod 256)) ;
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fill_circle (int_of_float s.center.x) (int_of_float s.center.y) (int_of_float s.radius) ;;
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fill_circle (int_of_float s.center.x) (int_of_float s.center.y) (int_of_float s.radius) ;;
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let draw_flipper (f : flipper) =
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set_color (rgb 64 64 64) ;
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fill_circle (int_of_float f.xy.x) (int_of_float f.xy.y) (int_of_float f.radius) ;
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draw_polygon f.vtxs ;;
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let draw_ball (b : ball) =
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let draw_ball (b : ball) =
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set_color (rgb (b.rgb mod 256) ((b.rgb / 256) mod 256) ((b.rgb / (256*256)) mod 256)) ;
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set_color (rgb (b.rgb mod 256) ((b.rgb / 256) mod 256) ((b.rgb / (256*256)) mod 256)) ;
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fill_circle (int_of_float b.xy.x) (int_of_float b.xy.y) (int_of_float b.radius) ;
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fill_circle (int_of_float b.xy.x) (int_of_float b.xy.y) (int_of_float b.radius) ;
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@ -583,6 +713,20 @@ let get1char_plus () =
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else
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else
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'@' ;;
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'@' ;;
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let control_flippers (flips : flipper dynamic) =
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match get1char_plus () with
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| 'q' ->
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for fl = 0 to flips.len -1 do
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if flips.tab.(fl).side = Left && flips.tab.(fl).dtheta = 0. then
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flips.tab.(fl).dtheta <- 600. ;
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done
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| 'd' ->
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for fl = 0 to flips.len -1 do
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if flips.tab.(fl).side = Right && flips.tab.(fl).dtheta = 0. then
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flips.tab.(fl).dtheta <- -. 600. ;
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done
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| _ -> () ;;
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let create_ball (r : float) (x0 : int) (y0 : int) (m : float) (red : int) (green : int) (blue : int) =
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let create_ball (r : float) (x0 : int) (y0 : int) (m : float) (red : int) (green : int) (blue : int) =
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{
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{
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active = true ;
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active = true ;
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@ -621,6 +765,23 @@ let create_sphere (x00 : int) (y00 : int) (rd : float) (rest : float) (pts : int
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score = pts ;
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score = pts ;
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} ;;
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} ;;
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let create_flipper (side : flipper_side) (x0 : int) (y0 : int) (rd : float) (len : float) (theta0 : float) (thmin : float) (thmax : float) =
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{
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side = side ;
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xy = {x = float_of_int x0 ; y = float_of_int y0} ;
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radius = rd ;
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length = len ;
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theta = theta0 (* in degrees *) ;
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dtheta = 0. ;
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agmin = thmin ;
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agmax = thmax ;
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vtxs = create_polygon [|
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(x0 + int_of_float (len *. (cos (theta0 *. 3.14159 /. 180.))) , y0 + int_of_float (len *. (sin (theta0 *. 3.14159 /. 180.))));
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(x0 + int_of_float (rd *. (cos ((theta0 -. 90.) *. 3.14159 /. 180.))), y0 + int_of_float (rd *. (sin ((theta0 -. 90.) *. 3.14159 /. 180.))));
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(x0 + int_of_float (rd *. (cos ((theta0 +. 90.) *. 3.14159 /. 180.))), y0 + int_of_float (rd *. (sin ((theta0 +. 90.) *. 3.14159 /. 180.))))
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|] 1. 0 128 128 128
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} ;;
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let generate_pinballs (count : int) (r : float) (x0 : int) (y0 : int) (m : float) (red : int) (green : int) (blue : int) =
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let generate_pinballs (count : int) (r : float) (x0 : int) (y0 : int) (m : float) (red : int) (green : int) (blue : int) =
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Array.init count (fun k -> create_ball r x0 y0 m red green blue) ;;
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Array.init count (fun k -> create_ball r x0 y0 m red green blue) ;;
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@ -687,11 +848,11 @@ let customize lvl_name =
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(* ------------------------------------------------------------------------------------- *)
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(* ------------------------------------------------------------------------------------- *)
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(* WALUIGI_TIME Main *)
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(* WALUIGI_TIME Main *)
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let simulate (data : polygon dynamic) (dats : sphere dynamic) =
|
let simulate (data : polygon dynamic) (dats : sphere dynamic) (flips : flipper dynamic) =
|
||||||
open_graph __istr__ ;
|
open_graph __istr__ ;
|
||||||
set_window_title "WAH" ;
|
set_window_title "WAH" ;
|
||||||
|
|
||||||
let pinballs = generate_pinballs 100 10.0 600 800 0.15 255 255 0 in
|
let pinballs = generate_pinballs 8 10.0 600 800 0.15 255 255 0 in
|
||||||
let stime = Unix.gettimeofday () in
|
let stime = Unix.gettimeofday () in
|
||||||
let ctime = ref (Unix.gettimeofday ()) in
|
let ctime = ref (Unix.gettimeofday ()) in
|
||||||
|
|
||||||
|
@ -700,12 +861,18 @@ let simulate (data : polygon dynamic) (dats : sphere dynamic) =
|
||||||
auto_synchronize false ;
|
auto_synchronize false ;
|
||||||
clear_graph () ;
|
clear_graph () ;
|
||||||
|
|
||||||
|
set_line_width 4 ;
|
||||||
|
draw_integer 600 100 !remaining 40 ;
|
||||||
|
|
||||||
set_line_width 1 ;
|
set_line_width 1 ;
|
||||||
|
for d = 0 to dats.len -1 do
|
||||||
|
draw_sphere dats.tab.(d)
|
||||||
|
done;
|
||||||
for d = 0 to data.len -1 do
|
for d = 0 to data.len -1 do
|
||||||
draw_polygon data.tab.(d)
|
draw_polygon data.tab.(d)
|
||||||
done;
|
done;
|
||||||
for d = 0 to dats.len -1 do
|
for d = 0 to flips.len -1 do
|
||||||
draw_sphere dats.tab.(d)
|
draw_flipper flips.tab.(d)
|
||||||
done;
|
done;
|
||||||
draw_all_balls pinballs ;
|
draw_all_balls pinballs ;
|
||||||
|
|
||||||
|
@ -717,18 +884,24 @@ let simulate (data : polygon dynamic) (dats : sphere dynamic) =
|
||||||
draw_integer 600 770 !score 50 ;
|
draw_integer 600 770 !score 50 ;
|
||||||
|
|
||||||
auto_synchronize true ;
|
auto_synchronize true ;
|
||||||
|
|
||||||
|
control_flippers flips ;
|
||||||
|
|
||||||
Unix.sleepf univ_dt ;
|
Unix.sleepf univ_dt ;
|
||||||
|
|
||||||
let __end = Unix.gettimeofday () in
|
let __end = Unix.gettimeofday () in
|
||||||
ctime := !ctime +. (__end -. __start) ;
|
ctime := !ctime +. (__end -. __start) ;
|
||||||
update_balls pinballs data.tab dats.tab (__end -. __start) ;
|
update_balls pinballs data.tab dats.tab flips (__end -. __start) ;
|
||||||
|
update_flippers flips (__end -. __start) ;
|
||||||
done;
|
done;
|
||||||
|
|
||||||
close_graph () ;;
|
close_graph () ;;
|
||||||
|
|
||||||
let polygons = dyn_create default_polygon ;;
|
let polygons = dyn_create default_polygon ;;
|
||||||
let spheres = dyn_create default_sphere ;;
|
let spheres = dyn_create default_sphere ;;
|
||||||
|
let flippers = dyn_create default_flipper ;;
|
||||||
|
|
||||||
|
(* |-------------------------------------------------------------------------------------------------------| *)
|
||||||
(* kill platform *)
|
(* kill platform *)
|
||||||
dyn_add polygons (create_polygon [|(700, -20); (500, -20); (500, 1); (700, 1)|] 0. 0 255 32 32) ;;
|
dyn_add polygons (create_polygon [|(700, -20); (500, -20); (500, 1); (700, 1)|] 0. 0 255 32 32) ;;
|
||||||
|
|
||||||
|
@ -741,17 +914,75 @@ dyn_add polygons (create_polygon [|(1180, 0); (1200, 0); (1200, 800); (1180, 800
|
||||||
dyn_add polygons (create_polygon [|(0, 0); (20, 0); (20, 800); (0, 800)|] 1. 0 32 32 32) ;;
|
dyn_add polygons (create_polygon [|(0, 0); (20, 0); (20, 800); (0, 800)|] 1. 0 32 32 32) ;;
|
||||||
|
|
||||||
(* side ramps *)
|
(* side ramps *)
|
||||||
dyn_add polygons (create_polygon [|(20, 20); (20, 300); (500, 150); (500, 20)|] 1. 0 32 32 32) ;;
|
dyn_add polygons (create_polygon [|(20, 20); (20, 300); (420, 150); (420, 20)|] 1. 0 32 32 32) ;;
|
||||||
dyn_add polygons (create_polygon [|(1200, 20); (1200, 300); (700, 150); (700, 20)|] 1. 0 32 32 32) ;;
|
dyn_add polygons (create_polygon [|(1200, 20); (1200, 300); (780, 150); (780, 20)|] 1. 0 32 32 32) ;;
|
||||||
|
|
||||||
(* starting platform *)
|
(* starting platform *)
|
||||||
dyn_add polygons (create_polygon [|(600, 700); (400, 550); (800, 550)|] 1. 0 32 32 32) ;;
|
dyn_add polygons (create_polygon [|(600, 700); (400, 550); (800, 550)|] 1. 0 32 32 32) ;;
|
||||||
|
|
||||||
|
(* |-------------------------------------------------------------------------------------------------------| *)
|
||||||
|
(* corner scoring spots *)
|
||||||
|
dyn_add spheres (create_sphere 20 780 30. 1. 50 128 128 32) ;;
|
||||||
|
dyn_add spheres (create_sphere 1180 780 30. 1. 50 128 128 32) ;;
|
||||||
|
|
||||||
simulate polygons spheres ;;
|
(* under the starting platform *)
|
||||||
|
dyn_add spheres (create_sphere 440 550 20. 1. 5 32 128 32) ;;
|
||||||
|
dyn_add spheres (create_sphere 520 550 20. 1. 5 32 192 32) ;;
|
||||||
|
dyn_add spheres (create_sphere 600 550 20. 1. 5 32 255 32) ;;
|
||||||
|
dyn_add spheres (create_sphere 680 550 20. 1. 5 32 192 32) ;;
|
||||||
|
dyn_add spheres (create_sphere 760 550 20. 1. 5 32 128 32) ;;
|
||||||
|
|
||||||
|
dyn_add spheres (create_sphere 480 450 20. 1. 3 32 156 32) ;;
|
||||||
|
dyn_add spheres (create_sphere 560 450 20. 1. 3 32 220 32) ;;
|
||||||
|
dyn_add spheres (create_sphere 640 450 20. 1. 3 32 220 32) ;;
|
||||||
|
dyn_add spheres (create_sphere 720 450 20. 1. 3 32 156 32) ;;
|
||||||
|
|
||||||
|
dyn_add spheres (create_sphere 520 350 20. 1. 1 32 192 32) ;;
|
||||||
|
dyn_add spheres (create_sphere 600 350 20. 1. 1 32 255 32) ;;
|
||||||
|
dyn_add spheres (create_sphere 680 350 20. 1. 1 32 192 32) ;;
|
||||||
|
|
||||||
|
(* left side *)
|
||||||
|
dyn_add spheres (create_sphere 20 480 10. 1. 3 32 32 192) ;;
|
||||||
|
dyn_add spheres (create_sphere 95 555 10. 1. 3 32 32 192) ;;
|
||||||
|
dyn_add spheres (create_sphere 170 630 10. 1. 3 32 32 192) ;;
|
||||||
|
dyn_add spheres (create_sphere 245 705 10. 1. 3 32 32 192) ;;
|
||||||
|
dyn_add spheres (create_sphere 320 780 10. 1. 3 32 32 192) ;;
|
||||||
|
|
||||||
|
dyn_add spheres (create_sphere 20 630 15. 1. 5 32 32 255) ;;
|
||||||
|
dyn_add spheres (create_sphere 95 705 15. 1. 5 32 32 255) ;;
|
||||||
|
dyn_add spheres (create_sphere 170 780 15. 1. 5 32 32 255) ;;
|
||||||
|
|
||||||
|
dyn_add spheres (create_sphere 300 300 15. 1. 5 128 128 128) ;;
|
||||||
|
|
||||||
|
(* right side *)
|
||||||
|
dyn_add spheres (create_sphere 1180 480 10. 1. 3 32 32 192) ;;
|
||||||
|
dyn_add spheres (create_sphere 1105 555 10. 1. 3 32 32 192) ;;
|
||||||
|
dyn_add spheres (create_sphere 1030 630 10. 1. 3 32 32 192) ;;
|
||||||
|
dyn_add spheres (create_sphere 965 705 10. 1. 3 32 32 192) ;;
|
||||||
|
dyn_add spheres (create_sphere 890 780 10. 1. 3 32 32 192) ;;
|
||||||
|
|
||||||
|
dyn_add spheres (create_sphere 1180 630 15. 1. 5 32 32 255) ;;
|
||||||
|
dyn_add spheres (create_sphere 1105 705 15. 1. 5 32 32 255) ;;
|
||||||
|
dyn_add spheres (create_sphere 1030 780 15. 1. 5 32 32 255) ;;
|
||||||
|
|
||||||
|
dyn_add spheres (create_sphere 900 300 15. 1. 5 128 128 128) ;;
|
||||||
|
|
||||||
|
(* on the ramps *)
|
||||||
|
dyn_add spheres (create_sphere 20 300 20. 1. 7 128 128 128) ;;
|
||||||
|
dyn_add spheres (create_sphere 1180 300 20. 1. 7 128 128 128) ;;
|
||||||
|
|
||||||
|
(* |-------------------------------------------------------------------------------------------------------| *)
|
||||||
|
|
||||||
|
dyn_add flippers (create_flipper Left 420 125 20. 160. (-. 20.) (-. 20.) 20.) ;;
|
||||||
|
dyn_add flippers (create_flipper Right 780 125 20. 160. 200. 160. 200.) ;;
|
||||||
|
|
||||||
|
(* |-------------------------------------------------------------------------------------------------------| *)
|
||||||
|
|
||||||
|
simulate polygons spheres flippers ;;
|
||||||
(*
|
(*
|
||||||
let create_polygon (arr : (int * int) array) (rest : float) (pts : int) (red : int) (green : int) (blue : int)
|
let create_polygon (arr : (int * int) array) (rest : float) (pts : int) (red : int) (green : int) (blue : int)
|
||||||
let create_sphere (x00 : int) (y00 : int) (radius : float) (rest : float) (pts : int)
|
let create_sphere (x00 : int) (y00 : int) (radius : float) (rest : float) (pts : int) red green blue
|
||||||
|
let create_flipper (x0 : int) (y0 : int) (rd : float) (len : float) (theta0 : float) (thmin : float) (thmax : float)
|
||||||
*)
|
*)
|
||||||
|
|
||||||
(* ocamlfind ocamlopt -linkpkg -package unix -linkpkg -package graphics -thread -package threads -linkpkg main.ml *)
|
(* ocamlfind ocamlopt -linkpkg -package unix -linkpkg -package graphics -thread -package threads -linkpkg main.ml *)
|
Loading…
Reference in New Issue