added circle polygons, time display and default arcade
This commit is contained in:
parent
83dc683ba5
commit
659ca44dcf
222
main.ml
222
main.ml
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@ -11,7 +11,6 @@ Random.self_init () ;;
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exception ReturnBool of bool ;;
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exception ReturnInt of int ;;
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exception HasEnded ;;
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exception Break ;;
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type pt_2d = {
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mutable x : float ;
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@ -29,6 +28,18 @@ type polygon = {
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score : int ;
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} ;;
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type sphere = {
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center : pt_2d ;
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radius : float ;
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rgb : int ;
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xmin : float ;
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xmax : float ;
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ymin : float ;
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ymax : float ;
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mutable restitution : float ;
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score : int ;
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} ;;
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let default_polygon = {
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vertexes = [||] ;
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rgb = 0 ;
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@ -40,6 +51,18 @@ let default_polygon = {
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score = 0 ;
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} ;;
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let default_sphere = {
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center = {x = 0. ; y = 0.} ;
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rgb = 0 ;
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radius = -. 1. ;
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xmin = 1. ;
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xmax = -. 1. ;
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ymin = 1. ;
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ymax = -. 1. ;
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restitution = 0. ;
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score = 0 ;
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} ;;
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type ball = {
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radius : float ;
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mass : float ;
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@ -52,7 +75,7 @@ type ball = {
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let univ_dt = 0.05 ;;
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let univ_friction = 0.8 ;;
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let univ_g = 300.0 ;;
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let univ_g = 800.0 ;;
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let pi = 3.14159265358979343 ;;
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let gforce = {x = 0. ; y = -. univ_g} ;;
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@ -63,6 +86,18 @@ let score = ref 0 ;;
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(* ------------------------------------------------------------------------------------- *)
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(* WALUIGI_TIME Arithmetical operations *)
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let rec pw x n = match n with
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| 0 -> 1
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| 1 -> x
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| k when k mod 2 = 0 -> pw (x*x) (n/2)
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| k -> x * (pw (x*x) (n/2)) ;;
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let rec pwf x n = match n with
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| 0 -> 1.
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| 1 -> x
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| k when k mod 2 = 0 -> pwf (x *. x) (n/2)
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| k -> x *. (pwf (x *. x) (n/2)) ;;
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let rec ln10 n = match n with
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| k when k < 0 -> failwith "Are you sure about that ?"
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| k when k < 10 -> 0
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@ -71,6 +106,21 @@ let rec ln10 n = match n with
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let convexf x y theta =
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(1.0 -. theta) *. x +. theta *. y ;;
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let absf = function
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| x when x < 0.0 -> -. x
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| x -> x ;;
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let rec expand_fl = function
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| k when float_of_int (int_of_float k) = k -> int_of_float k
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| k -> expand_fl (10.0 *. k) ;;
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let incree = function
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| k when k < 10 -> 0
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| _ -> 1 ;;
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let round x n =
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float_of_int (int_of_float (x *. pwf 10. n)) /. (pwf 10. n);;
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(* ------------------------------------------------------------------------------------- *)
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(* ------------------------------------------------------------------------------------- *)
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(* WALUIGI_TIME Dynamic Arrays *)
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@ -211,37 +261,52 @@ let step_one_ball (b : ball) (dt : float) =
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y = b.xy.y +. b.v.y *. dt ;
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} ;;
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let is_in_bounding_box (b : ball) (poly : polygon) =
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let is_in_bounding_box_p (b : ball) (poly : polygon) =
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(b.xy.x +. b.radius >= poly.xmin) && (b.xy.x -. b.radius <= poly.xmax) &&
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(b.xy.y +. b.radius >= poly.ymin) && (b.xy.y -. b.radius <= poly.ymax) ;;
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let is_in_bounding_box_s (b : ball) (s : sphere) =
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(b.xy.x +. b.radius >= s.xmin) && (b.xy.x -. b.radius <= s.xmax) &&
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(b.xy.y +. b.radius >= s.ymin) && (b.xy.y -. b.radius <= s.ymax) ;;
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let distance_line_segment (m : pt_2d) (spt : pt_2d) (ept : pt_2d) =
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match (-. ((ept.x -. spt.x) *. (spt.x -. m.x) +. (ept.y -. spt.y) *. (spt.y -. m.y)) /. ((ept.x -. spt.x) *. (ept.x -. spt.x) +. (ept.y -. spt.y) *. (ept.y -. spt.y))) with
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| k when k >= 0. && k <= 1. -> vect_dist_2D (vect_convexf spt ept k) m
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| k when k < 0. -> vect_dist_2D spt m
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| k -> vect_dist_2D ept m ;;
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let is_collision (b : ball) (poly : polygon) (dt : float) =
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(* returns the 1st point of the line that the ball collides with *)
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if not (is_in_bounding_box b poly) then
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let is_collision_p (b : ball) (poly : polygon) (dt : float) =
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(* returns the 1st point of the closest line that the ball collides with *)
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if not (is_in_bounding_box_p b poly) then
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(-1)
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else begin
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try
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let mind = ref b.radius
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and minidx = ref (-1) in
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for i = 0 to Array.length poly.vertexes - 1 do
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if (distance_line_segment (step_one_ball b dt) poly.vertexes.(i) poly.vertexes.((i+1) mod Array.length poly.vertexes)) <= b.radius then
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raise (ReturnInt i)
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let dst = (distance_line_segment (step_one_ball b dt) poly.vertexes.(i) poly.vertexes.((i+1) mod Array.length poly.vertexes)) in
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if dst <= !mind then begin
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mind := dst ;
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minidx := i ;
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end
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done;
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(-1)
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raise (ReturnInt (!minidx))
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with
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| ReturnInt b -> b
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end ;;
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let update_ball_data (b : ball) (polys : polygon array) (dt : float) =
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let is_collision_s (b : ball) (s : sphere) (dt : float) =
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if not (is_in_bounding_box_s b s) then
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false
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else
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vect_dist_2D (step_one_ball b dt) (s.center) <= (s.radius +. b.radius) ;;
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let update_ball_data (b : ball) (polys : polygon array) (spheres : sphere array) (dt : float) =
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b.fres.x <- 0. ;
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b.fres.y <- 0. ;
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for p = 0 to (Array.length polys -1) do
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let hit = (is_collision b polys.(p) dt) in
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let hit = (is_collision_p b polys.(p) dt) in
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if hit <> -1 then begin
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score := !score + polys.(p).score ;
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@ -263,6 +328,28 @@ let update_ball_data (b : ball) (polys : polygon array) (dt : float) =
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end
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done ;
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for s = 0 to (Array.length spheres -1) do
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if is_collision_s b spheres.(s) dt then begin
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score := !score + spheres.(s).score ;
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(* apply normal reaction force *)
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let proj_n = vect_normalize_2D (vect_diff_2D b.xy spheres.(s).center) in
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let reaction_force_2 = vect_mult_2D proj_n (univ_g *. b.mass *. (vect_dot_product_2D (vect_normalize_2D gforce) proj_n)) in
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b.fres.x <- b.fres.x +. reaction_force_2.x *. spheres.(s).restitution ;
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b.fres.y <- b.fres.y +. reaction_force_2.y *. spheres.(s).restitution ;
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(* change velocity according to angle *)
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let theta = b.radius /. (vect_norm_2D (vect_diff_2D b.xy spheres.(s).center)) in
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let intersection = (vect_convexf b.xy spheres.(s).center theta) in
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let director = vect_normal_2D intersection (vect_sum_2D intersection proj_n) in
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let symmetric = vect_symmetry b.v {x = 0. ; y = 0.} director in
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b.v.x <- symmetric.x ;
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b.v.y <- symmetric.y ;
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end
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done ;
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(* P = mg *)
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b.fres.y <- b.fres.y -. univ_g *. b.mass ;
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@ -312,10 +399,63 @@ let draw_integer x0 y n0 r =
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n := !n/10;
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done ;;
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let draw_integer_alignedleft x0 y n0 len =
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(* 7-seg display 2 *)
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set_line_width (max 1 (len/4));
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let n = ref n0 in
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let size = ln10 (abs n0) in
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let cur_x = ref (x0 + size*(len*11/7)) in
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if !n < 0 then begin
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n := !n * (-1);
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draw_poly_line [|(x0, y); (x0+len, y)|];
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cur_x := !cur_x + (len*11/7)
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end;
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for i = 0 to size do
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let x = !cur_x in
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if Array.mem (!n mod 10) [|0; 4; 5; 6; 7; 8; 9|] then
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draw_poly_line [|(x, y+len); (x, y)|];
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if Array.mem (!n mod 10) [|0; 2; 3; 5; 6; 7; 8; 9|] then
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draw_poly_line [|(x, y+len); (x+len, y+len)|];
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if Array.mem (!n mod 10) [|0; 1; 2; 3; 4; 7; 8; 9|] then
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draw_poly_line [|(x+len, y+len); (x+len, y)|];
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if Array.mem (!n mod 10) [|2; 3; 4; 5; 6; 8; 9|] then
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draw_poly_line [|(x, y); (x+len, y)|];
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if Array.mem (!n mod 10) [|0; 1; 3; 4; 5; 6; 7; 8; 9|] then
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draw_poly_line [|(x+len, y-len); (x+len, y)|];
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if Array.mem (!n mod 10) [|0; 2; 3; 5; 6; 8; 9|] then
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draw_poly_line [|(x, y-len); (x+len, y-len)|];
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if Array.mem (!n mod 10) [|0; 2; 6; 8|] then
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draw_poly_line [|(x, y-len); (x, y)|];
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n := !n/10;
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cur_x := !cur_x - (len*11/7);
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done ;;
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let draw_float x y n0 r =
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let n = absf n0 in
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let ent = int_of_float n in
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let frac = expand_fl (n -. float_of_int ent) in
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draw_integer_alignedleft x y ent r ;
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fill_circle (x + (ln10 ent) * r * 11/7 + 3*r/2) (y - r) 3 ;
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draw_integer_alignedleft (x + 3*r/5 + (ln10 ent + 1)*r*11/7) y ((100 * frac) / (pw 10 (1+ ln10 frac))) r ;;
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let draw_polygon (poly : polygon) =
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set_color (rgb (poly.rgb mod 256) ((poly.rgb / 256) mod 256) ((poly.rgb / (256*256)) mod 256)) ;
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fill_poly (Array.init (Array.length poly.vertexes) (fun i -> (int_of_float poly.vertexes.(i).x, int_of_float poly.vertexes.(i).y))) ;;
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let draw_sphere (s : sphere) =
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set_color (rgb (s.rgb mod 256) ((s.rgb / 256) mod 256) ((s.rgb / (256*256)) mod 256)) ;
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fill_circle (int_of_float s.center.x) (int_of_float s.center.y) (int_of_float s.radius) ;;
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let draw_ball (b : ball) =
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set_color (rgb (b.rgb mod 256) ((b.rgb / 256) mod 256) ((b.rgb / (256*256)) mod 256)) ;
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fill_circle (int_of_float b.xy.x) (int_of_float b.xy.y) (int_of_float b.radius) ;
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@ -337,7 +477,7 @@ let create_ball (r : float) (x0 : int) (y0 : int) (m : float) (red : int) (green
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radius = r ;
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rgb = red + 256 * green + 256 * 256 * blue ;
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mass = m;
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xy = {x = float_of_int x0; y = float_of_int y0} ;
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xy = {x = float_of_int x0 +. (Random.float 10.0 -. 5.0); y = float_of_int y0 +. (Random.float 10.0 -. 5.0)} ;
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v = {x = 0. ; y = 0.} ;
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a = {x = 0. ; y = 0.} ;
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fres = {x = 0. ; y = 0.} ;
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@ -355,6 +495,20 @@ let create_polygon (arr : (int * int) array) (rest : float) (pts : int) (red : i
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score = pts ;
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} ;;
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let create_sphere (x00 : int) (y00 : int) (rd : float) (rest : float) (pts : int) (red : int) (green : int) (blue : int) =
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let x0 = float_of_int x00 and y0 = float_of_int y00 in
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{
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center = {x = x0 ; y = y0};
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rgb = red + 256 * green + 256 * 256 * blue ;
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radius = rd ;
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xmin = x0 -. rd ;
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xmax = x0 +. rd ;
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ymin = y0 -. rd ;
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ymax = y0 +. rd ;
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restitution = rest ;
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score = pts ;
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} ;;
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(* ------------------------------------------------------------------------------------- *)
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(* ------------------------------------------------------------------------------------- *)
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(* WALUIGI_TIME Edition functions *)
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@ -418,14 +572,16 @@ let customize lvl_name =
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(* ------------------------------------------------------------------------------------- *)
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(* WALUIGI_TIME Main *)
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let simulate (data : polygon dynamic) =
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let simulate (data : polygon dynamic) (dats : sphere dynamic) =
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open_graph " 1200x800" ;
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set_window_title "WAH" ;
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let pinball = create_ball 25.0 600 800 0.15 169 169 169 in
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let stime = Unix.gettimeofday () in
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let ctime = ref (Unix.gettimeofday ()) in
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while true do
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let __start = Unix.gettimeofday() in
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let __start = Unix.gettimeofday () in
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auto_synchronize false ;
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clear_graph () ;
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@ -437,18 +593,48 @@ let simulate (data : polygon dynamic) =
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for d = 0 to data.len -1 do
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draw_polygon data.tab.(d)
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done;
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for d = 0 to dats.len -1 do
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draw_sphere dats.tab.(d)
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done;
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draw_ball pinball ;
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set_color (rgb 128 128 32) ;
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draw_float 25 770 (round (!ctime -. stime) 3) 25 ;
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auto_synchronize true ;
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Unix.sleepf 0.005 ;
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let __end = Unix.gettimeofday() in
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update_ball_data pinball data.tab (__end -. __start) ;
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let __end = Unix.gettimeofday () in
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ctime := !ctime +. (__end -. __start) ;
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update_ball_data pinball data.tab dats.tab (__end -. __start) ;
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done;
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close_graph () ;;
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let polygons = customize () ;;
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simulate polygons ;;
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(*let polygons = customize () ;;*)
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let polygons = dyn_create default_polygon ;;
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dyn_add polygons (create_polygon [|(0, 0); (50, 0); (50, 775); (0, 775)|] 1.0 0 32 32 255) ;;
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dyn_add polygons (create_polygon [|(1150, 0); (1200, 0); (1200, 775); (1150, 775)|] 1.0 0 32 32 255) ;;
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dyn_add polygons (create_polygon [|(50, 0); (50, 200); (500, 25); (500, 0)|] 1.0 0 32 32 255) ;;
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dyn_add polygons (create_polygon [|(1150, 0); (1150, 200); (700, 25); (700, 0)|] 1.0 0 32 32 255) ;;
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dyn_add polygons (create_polygon [|(500, 0); (700, 0); (700, 25); (500, 25)|] 1.0 (-10) 192 64 64) ;;
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let spheres = dyn_create default_sphere ;;
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dyn_add spheres (create_sphere 200 400 20. 1. 5 220 32 220) ;;
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dyn_add spheres (create_sphere 300 200 20. 1. 3 192 0 192) ;;
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dyn_add spheres (create_sphere 400 450 20. 1. 3 192 0 192) ;;
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dyn_add spheres (create_sphere 600 350 20. 1. 10 255 64 255) ;;
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dyn_add spheres (create_sphere 800 450 20. 1. 3 192 0 192) ;;
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dyn_add spheres (create_sphere 900 200 20. 1. 3 192 0 192) ;;
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dyn_add spheres (create_sphere 1000 400 20. 1. 5 220 32 220) ;;
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dyn_add spheres (create_sphere 50 200 15. 1. 20 255 255 32) ;;
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dyn_add spheres (create_sphere 1150 200 15. 1. 20 255 255 32) ;;
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simulate polygons spheres ;;
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(*
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let create_polygon (arr : (int * int) array) (rest : float) (pts : int) (red : int) (green : int) (blue : int)
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let create_sphere (x00 : int) (y00 : int) (radius : float) (rest : float) (pts : int)
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*)
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(* ocamlfind ocamlopt -linkpkg -package unix -linkpkg -package graphics -thread -package threads -linkpkg main.ml *)
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