126 lines
1.5 KiB
Plaintext
126 lines
1.5 KiB
Plaintext
{
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id:0
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*DOUBLE_DICE
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start:0
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end:0
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cost:5
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is_normal:1
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is_special:0
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};
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{
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id:1
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*SPECIAL_DOUBLE_DICE
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start:0
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end:0
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cost:10
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is_normal:0
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is_special:1
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};
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{
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id:2
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*TRIPLE_DICE
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start:0
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end:0
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cost:15
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is_normal:1
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is_special:0
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};
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{
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id:3
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*SPECIAL_TRIPLE_DICE
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start:0
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end:0
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cost:21
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is_normal:0
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is_special:1
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};
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{
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id:4
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*CURSED_DICE
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start:0
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end:0
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cost:4
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is_normal:1
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is_special:1
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};
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{
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id:5
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*SMALL_CUSTOM_DICE
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start:0
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end:5
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cost:5
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is_normal:1
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is_special:0
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};
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{
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id:6
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*CUSTOM_DICE
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start:5
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end:0
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cost:15
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is_normal:1
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is_special:1
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};
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{
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id:7
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*BOO_BELL
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start:7
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end:0
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cost:25
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is_normal:1
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is_special:1
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};
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{
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id:8
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*GOLD_PIPE
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start:12
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end:0
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cost:28
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is_normal:1
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is_special:1
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};
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{
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id:9
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*KEY
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start:1
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end:0
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cost:3
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is_normal:1
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is_special:0
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};
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{
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id:10
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*PLUNDER_CHEST
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start:0
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end:0
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cost:20
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is_normal:0
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is_special:1
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};
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{
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id:11
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*WARP_BLOCK
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start:0
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end:0
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cost:8
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is_normal:1
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is_special:1
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};
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{
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id:12
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*SPECIAL_WARP_BLOCK
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start:10
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end:0
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cost:15
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is_normal:0
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is_special:1
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}
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$
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item structure :
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{
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id: INT (order in enum)
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start: INT (starting turn)
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end: INT (item stop selling at turn N_TURNS - this_value)
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cost: INT
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is_normal: A (all), N (normal shop) or S (special shops)
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} |