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Alexandre f620572de5 reworked dead-end algorithm to allow travel over dead ends when no one is near 2024-11-22 22:10:32 +01:00
again reworked dead-end algorithm to allow travel over dead ends when no one is near 2024-11-22 22:10:32 +01:00
again.cmi reworked dead-end algorithm to allow travel over dead ends when no one is near 2024-11-22 22:10:32 +01:00
again.cmo (tried to) make advanced pathfinding more exausti(ng)ve 2024-11-19 22:15:24 +01:00
again.cmx reworked dead-end algorithm to allow travel over dead ends when no one is near 2024-11-22 22:10:32 +01:00
again.ml reworked dead-end algorithm to allow travel over dead ends when no one is near 2024-11-22 22:10:32 +01:00
again.o reworked dead-end algorithm to allow travel over dead ends when no one is near 2024-11-22 22:10:32 +01:00
compilZ.sh (tried to) make advanced pathfinding more exausti(ng)ve 2024-11-19 22:15:24 +01:00
entrees.txt reworked dead-end algorithm to allow travel over dead ends when no one is near 2024-11-22 22:10:32 +01:00
execZ.sh experimental add for pathfinding 2024-11-18 17:56:55 +01:00
iachallenge2024_bomberman.pdf Initial commit 2024-11-05 22:30:03 +01:00
iachallenge2024_bomberman_base.py Initial commit 2024-11-05 22:30:03 +01:00
iachallenge2024_bomberman_tkinter.py refactoring of player anticipation function 2024-11-20 21:17:29 +01:00
input_test.txt failsafe 2024-11-09 15:56:43 +01:00
main.cmi . 2024-11-13 22:33:31 +01:00
main.cmo . 2024-11-13 22:33:31 +01:00
main_0.sav added double bombing support, dash usage when cornered and changed some numbers 2024-11-12 22:04:43 +01:00
main_1.sav added double bombing support, dash usage when cornered and changed some numbers 2024-11-12 22:04:43 +01:00
main_2.sav added double bombing support, dash usage when cornered and changed some numbers 2024-11-12 22:04:43 +01:00
main_3.sav added double bombing support, dash usage when cornered and changed some numbers 2024-11-12 22:04:43 +01:00
sortie.txt reworked dead-end algorithm to allow travel over dead ends when no one is near 2024-11-22 22:10:32 +01:00