BomberMan/main.ml

211 lines
5.9 KiB
OCaml

let debug = false ;;
type bomb = {
x : int ;
y : int ;
size : int ;
det_time : float ;
}
type player = {
id : int ;
x : int ;
y : int ;
nspeed : int ;
nbomb_atonce : int ;
bomb_radius : int ;
ndash : int ;
ntraps : int ;
}
type boost = {
x : int ;
y : int ;
spec : int ;
}
let default_bomb = {
x = 0 ;
y = 0 ;
size = 0 ;
det_time = 0. ;
}
and default_player = {
id = 0 ;
x = 0 ;
y = 0 ;
nspeed = 0 ;
nbomb_atonce = 0 ;
bomb_radius = 0 ;
ndash = 0 ;
ntraps = 0 ;
}
and default_boost = {
x = 0 ;
y = 0 ;
spec = 0 ;
}
and useless = ref 0 ;;
type game_data = {
mutable dt : float ;
mutable player_id : int ;
mutable laby : int array array ;
mutable nbombs : int ;
mutable bombs : bomb array ;
mutable nplayers : int ;
mutable players : player array ;
mutable nboosts : int ;
mutable boosts : boost array ;
}
(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
let print_game_data (gd : game_data) =
Printf.printf "-----------------------| Board data |-----------------------\n" ;
Printf.printf "Time : %f\n" gd.dt ;
Printf.printf "ID : %d\n" gd.player_id ;
Printf.printf "Laby [of size %d %d]:\n" (Array.length gd.laby) (Array.length gd.laby.(0));
for l = 0 to Array.length gd.laby -1 do
Printf.printf " " ;
for c = 0 to Array.length gd.laby.(l) -1 do
Printf.printf "%d " gd.laby.(l).(c) ;
done;
Printf.printf "\n"
done ;
Printf.printf "Bombs (%d) : \n" gd.nbombs ;
for b = 0 to gd.nbombs -1 do
Printf.printf " [Bomb] (at %d %d) (of size %d) (blowing up at %f)\n" gd.bombs.(b).x gd.bombs.(b).y gd.bombs.(b).size gd.bombs.(b).det_time ;
done;
Printf.printf "Players (%d) : \n" gd.nplayers ;
for b = 0 to gd.nplayers -1 do
Printf.printf " [Player %d] (at %d %d) (holding %d %d %d %d %d)\n" gd.players.(b).id gd.players.(b).x gd.players.(b).y gd.players.(b).nspeed gd.players.(b).nbomb_atonce gd.players.(b).bomb_radius gd.players.(b).ndash gd.players.(b).ntraps ;
done;
Printf.printf "Boosts (%d) : \n" gd.nboosts ;
for b = 0 to gd.nboosts -1 do
Printf.printf " [Boost] (at %d %d) (of type %d)\n" gd.boosts.(b).x gd.boosts.(b).y gd.boosts.(b).spec ;
done;;
(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
(* ---------------------------------------------------------------------------------------------------------------------------------------------------- *)
let int_of_string (str : string) =
String.fold_right (fun ch acc -> let cd = Char.code ch in if cd >= 48 || cd <= 57 then 10*acc + cd - 48 else failwith "not an integer\n") str 0 ;;
let int_n_of_string (str : string) (n : int) (nlast : int ref) =
let res = Array.make n 0 in
let rec aux idres idstr = match idstr with
| k when k = String.length str || idres >= n ->
nlast := k
| k ->
if str.[k] = ' ' then
aux (idres+1) (k+1)
else begin
let cd = Char.code str.[k] in
if cd >= 48 && cd <= 57 then begin
res.(idres) <- 10 * res.(idres) + cd - 48 ;
aux (idres) (k+1)
end
else
failwith "not an integer (n/n)\n"
end
in
aux 0 0 ;
res ;;
let parse_input (str : string) =
let ptr = open_in str in
let (res : game_data) = {
dt = 0. ;
player_id = 0 ;
laby = [||] ;
nbombs = 0 ;
bombs = [||] ;
nplayers = 0 ;
players = [||] ;
nboosts = 0 ;
boosts = [||] ;
} in
try
(* time *)
if debug then Printf.printf "Time\n" ;
res.dt <- Float.of_string (input_line ptr) ;
(* player_id *)
if debug then Printf.printf "PID\n" ;
res.player_id <- int_of_string (input_line ptr) ;
(* maze *)
if debug then Printf.printf "Maze\n" ;
let msize = int_n_of_string (input_line ptr) 2 useless in
res.laby <- Array.make msize.(0) [||] ;
for lane = 0 to msize.(0) -1 do
let psd = input_line ptr in
res.laby.(lane) <- int_n_of_string psd msize.(1) useless ;
done;
(* bombs *)
if debug then Printf.printf "Boom\n" ;
res.nbombs <- int_of_string (input_line ptr) ;
res.bombs <- Array.make res.nbombs default_bomb ;
for b = 0 to res.nbombs -1 do
let psd = input_line ptr
and last = ref 0 in
let dat = int_n_of_string psd 3 last in
let dtime = Float.of_string (String.init (String.length psd - !last) (fun i -> psd.[i + !last])) in
res.bombs.(b) <- {
x = dat.(0) ;
y = dat.(1) ;
size = dat.(2) ;
det_time = dtime ;
}
done;
(* players *)
if debug then Printf.printf "Players\n" ;
res.nplayers <- int_of_string (input_line ptr) ;
res.players <- Array.make res.nplayers default_player ;
for p = 0 to res.nplayers -1 do
let dat = int_n_of_string (input_line ptr) 8 useless in
res.players.(p) <- {
id = dat.(2) ;
x = dat.(0) ;
y = dat.(1) ;
nspeed = dat.(3) ;
nbomb_atonce = dat.(4) ;
bomb_radius = dat.(5) ;
ndash = dat.(6) ;
ntraps = dat.(7) ;
}
done;
(* boosts *)
if debug then Printf.printf "Boosts\n" ;
res.nboosts <- int_of_string (input_line ptr) ;
res.boosts <- Array.make res.nboosts default_boost ;
for p = 0 to res.nboosts -1 do
let dat = int_n_of_string (input_line ptr) 3 useless in
res.boosts.(p) <- {
x = dat.(0) ;
y = dat.(1) ;
spec = dat.(2)
}
done;
if debug then Printf.printf "Done!\n" ;
close_in ptr ;
res
with
| End_of_file ->
close_in ptr ;
failwith "cannot happen unless something is wrong" ;;
print_game_data (parse_input "input_test.txt") ;;