small changes
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2
again.ml
2
again.ml
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@ -1028,7 +1028,7 @@ let move_land (gd : game_data) (dgs : danger_map) (gn : int array array) =
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let is_good = ref false in
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let result_bomb = bfs_for_land ~return_ok:is_good true gd dgs cxi cyi xmax ymax gd.dt 1 80 in
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if is_safe && !is_good then begin
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if is_safe && gd.players.(pid).bomb_to_place > 0 && !is_good then begin
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if logg then Printf.fprintf stderr "kaboom\n" ;
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action := 1 ;
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result_bomb
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46
entrees.txt
46
entrees.txt
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@ -1,25 +1,31 @@
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192.1625000000009
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1
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211.3700000000007
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2
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13 21
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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1 3 3 3 3 3 3 4 3 3 3 3 3 3 3 4 3 3 5 5 1
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1 3 1 3 1 3 1 4 1 0 1 3 1 3 1 4 1 5 1 5 1
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1 3 3 3 4 6 4 4 4 5 5 4 3 4 4 4 4 4 4 4 1
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1 3 1 3 1 6 1 4 1 5 1 4 1 4 1 4 1 4 1 4 1
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1 3 3 6 6 6 4 6 4 5 5 5 5 5 5 5 5 4 5 4 1
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1 3 1 3 1 6 1 6 1 5 1 4 1 4 1 4 1 4 1 4 1
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1 3 3 6 6 5 5 5 5 5 5 5 5 5 3 4 4 4 4 4 1
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1 6 1 3 1 3 1 6 1 5 1 4 1 4 1 4 1 4 1 4 1
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1 6 3 3 3 6 6 6 4 5 4 6 4 6 4 6 4 4 4 4 1
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1 6 1 3 1 3 1 6 1 5 1 6 1 6 1 6 1 4 1 4 1
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1 6 6 3 3 6 6 6 6 5 6 6 6 6 6 4 4 4 4 4 1
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1 3 4 5 4 4 4 4 0 4 0 0 0 6 6 6 6 6 6 6 1
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1 3 1 5 1 6 1 5 1 3 1 6 1 6 1 5 1 6 1 5 1
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1 5 5 5 5 6 5 3 5 3 4 6 3 4 3 5 3 3 4 4 1
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1 3 1 5 1 6 1 6 1 3 1 4 1 4 1 5 1 6 1 5 1
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1 4 6 5 6 6 6 6 6 3 6 4 4 4 4 4 5 6 6 6 1
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1 0 1 5 1 6 1 6 1 3 1 4 1 4 1 5 1 6 1 5 1
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1 4 4 5 3 3 3 6 3 3 3 4 3 4 3 4 6 5 4 4 1
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1 6 1 5 1 6 1 6 1 3 1 4 1 4 1 5 1 5 1 4 1
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1 3 6 4 6 6 4 4 4 4 4 4 4 4 4 4 4 5 4 4 1
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1 6 1 4 1 6 1 6 1 3 1 4 1 4 1 5 1 4 1 4 1
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1 3 3 3 3 3 3 6 4 3 4 4 4 4 4 4 4 4 4 4 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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8
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5 8 4 211.4600000000004
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7 3 2 212.01000000000067
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6 9 4 213.0800000000004
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3 7 5 213.21000000000043
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10 3 2 214.44000000000068
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7 10 4 214.70000000000041
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11 10 5 214.93000000000043
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11 4 2 216.06000000000068
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4
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7 16 3 192.41370000000083
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6 15 3 193.72590000000085
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5 14 3 195.03810000000087
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10 7 4 195.5400000000004
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2
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7 12 1 4 1 3 2 3
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11 5 2 2 0 4 1 3
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1 10 0 2 0 5 1 3
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11 11 1 2 1 5 3 2
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11 5 2 2 3 2 3 1
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7 13 3 2 0 4 1 2
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0
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@ -42,6 +42,7 @@ J_BOMBESRESTANTES = 6
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J_DASHSRESTANTS = 7
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J_PIEGESRESTANTS = 8
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J_TOURSDASH = 9
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J_PENALITE = 10
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A_BOMBE = 1
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A_DASH = 2
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@ -57,12 +58,19 @@ PU_LIGNE = 0
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PU_COLONNE = 1
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PU_NATURE = 2
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P_LIGNE = 0
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P_COLONNE = 1
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P_JOUEUR = 2
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from random import randrange
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from copy import deepcopy
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import subprocess
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from tkinter import *
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import os
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try:
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from playsound import playsound
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except ModuleNotFoundError:
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playsound = lambda _:()
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from threading import Thread
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import sys
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@ -90,8 +98,8 @@ def cree_plateau_initial(lignes, colonnes, nombreDeTrous):
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for i in range(nombreDeTrous):
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i,j=0,0
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while plateau[i][j] != PLATEAU_BOIS:
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i=randrange(lignes)
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j=randrange(colonnes)
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i=1+randrange(lignes)
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j=1+randrange(colonnes)
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plateau[i][j] = PLATEAU_VIDE
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return plateau
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@ -349,7 +357,9 @@ def casse(plateau, powerups, i,j):
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return
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def play_planks():
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try:
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playsound('./audio/wood.mp3')
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except:
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return
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def execute_evenement(evenements, evenement, plateau, plateauCouleur, bombes, joueurs, powerups, pieges):
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@ -1 +1 @@
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3 1
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0 0
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