#ifndef BACK_MOVE_H #define BACK_MOVE_H bool checkCollision(); bool checkCollision2(int cx, int cy, int x, int y); void normalize(int* ch_coord, int* coord, double* ε); bool checkCollisionSquare(double square_size); void increment_x(double dx); void increment_y(double dy); bool moveRequest(double dx, double dy); void moveControl(bool* halt); void moveFunctionMaster(SDL_Renderer* renderer); #endif