added some templates to lower the chance of failure
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1b3e0eab80
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4fc006fd27
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@ -165,36 +165,36 @@ void drawChunkToRenderer(SDL_Renderer* renderer, chunk* ch, int xmin, int xmax,
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}
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}
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void drawHashToRenderer(SDL_Renderer* renderer, int chx, int chy, int xmin, int xmax, int ymin, int ymax, int dist) {
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if(dist < render_distance) {
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void drawHashToRenderer(SDL_Renderer* renderer, int chx, int chy, int xmin, int xmax, int ymin, int ymax, int distx, int disty) {
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if(distx < render_distance && disty < render_distance) {
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chunk* todraw = gridGet(map, chx, chy) ;
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if(todraw == NULL) {
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fprintf(stderr, "NO\n");
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fprintf(stderr, "NO (%d, %d)\n", chx, chy);
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exit(1);
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};
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drawChunkToRenderer(renderer, todraw, xmin, xmax, ymin, ymax);
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if(dist != render_distance -1 && !gridMem(map, chx+1, chy)) {
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if(distx != render_distance -1 && !gridMem(map, chx+1, chy)) {
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generate_chunk_all(chx+1, chy);
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};
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if(dist != render_distance -1 && !gridMem(map, chx-1, chy)) {
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if(distx != render_distance -1 && !gridMem(map, chx-1, chy)) {
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generate_chunk_all(chx-1, chy);
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};
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if(dist != render_distance -1 && !gridMem(map, chx, chy+1)) {
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if(disty != render_distance -1 && !gridMem(map, chx, chy+1)) {
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generate_chunk_all(chx, chy+1);
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};
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if(dist != render_distance -1 && !gridMem(map, chx, chy-1)) {
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if(disty != render_distance -1 && !gridMem(map, chx, chy-1)) {
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generate_chunk_all(chx, chy-1);
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};
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drawHashToRenderer(renderer, chx+1, chy, xmin, xmax, ymin, ymax, dist+1);
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drawHashToRenderer(renderer, chx-1, chy, xmin, xmax, ymin, ymax, dist+1);
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drawHashToRenderer(renderer, chx, chy+1, xmin, xmax, ymin, ymax, dist+1);
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drawHashToRenderer(renderer, chx, chy-1, xmin, xmax, ymin, ymax, dist+1);
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drawHashToRenderer(renderer, chx+1, chy, xmin, xmax, ymin, ymax, distx+1, disty);
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drawHashToRenderer(renderer, chx-1, chy, xmin, xmax, ymin, ymax, distx+1, disty);
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drawHashToRenderer(renderer, chx, chy+1, xmin, xmax, ymin, ymax, distx, disty+1);
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drawHashToRenderer(renderer, chx, chy-1, xmin, xmax, ymin, ymax, distx, disty+1);
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}
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}
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void drawMapToRenderer(SDL_Renderer* renderer, int xmin, int xmax, int ymin, int ymax) {
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drawHashToRenderer(renderer, player_cx, player_cy, xmin, xmax, ymin, ymax, 0);
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drawHashToRenderer(renderer, player_cx, player_cy, xmin, xmax, ymin, ymax, 0, 0);
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placeRectToRenderer(renderer, __width__ /2 - 5, __height__ /2 + 5, 10, 10, 255, 255, 32, SDL_ALPHA_OPAQUE);
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}
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@ -23,7 +23,7 @@ void drawStringToRenderer(SDL_Renderer* renderer, imgs data, char* s, int X, int
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void drawChunkToRenderer(SDL_Renderer* renderer, chunk* ch, int xmin, int xmax, int ymin, int ymax);
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void drawHashToRenderer(SDL_Renderer* renderer, int chx, int chy, int xmin, int xmax, int ymin, int ymax, int dist);
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void drawHashToRenderer(SDL_Renderer* renderer, int chx, int chy, int xmin, int xmax, int ymin, int ymax, int distx, int disty);
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void drawMapToRenderer(SDL_Renderer* renderer, int xmin, int xmax, int ymin, int ymax);
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@ -32,11 +32,11 @@ int player_y = 4;
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int player_cx = 0;
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int player_cy = 0;
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int zoom = 75 ;
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int zoom = 50 ;
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int draw_par = 1;
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int __width__ = 1200 ;
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int __height__ = 800 ;
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int __width__ = 1000 ;
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int __height__ = 1000 ;
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imgs digits ;
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imgs letters ;
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@ -180,7 +180,7 @@ bool is_compat_with_spins_uno(int cx, int cy, int idx) {
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void generate_chunk_all(int cx, int cy) {
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int i = 1 + (rand()%(4*n_configs));
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int idx = 0 ;
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int idx = 1 ;
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int turn = 0 ;
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int k = 0 ;
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while(i > 0) {
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@ -201,7 +201,10 @@ void generate_chunk_all(int cx, int cy) {
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}
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} else {
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if(k == 3) {
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idx = (idx+1)%n_configs;
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idx += 1;
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if(idx == n_configs) {
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idx = 1;
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};
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turn += 1;
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k = 0 ;
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} else {
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@ -226,7 +229,7 @@ void initialize(SDL_Renderer* renderer) {
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};
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full.id = -1 ;
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generate_chunk(0, 0, 1);
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generate_chunk(0, 0, 2);
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}
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void destroy() {
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@ -257,6 +260,10 @@ void parse_one(FILE* ptr, FILE* ptr2, int index) {
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terminate_line(ptr);
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terminate_line(ptr2);
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printf("-----| Template %d (line %d) |-----\n", index, 9*index);
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print_template(index);
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printf("\n");
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}
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void parse_configs(char* filename, int n_conf) {
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@ -29,7 +29,7 @@ int main(int argc, char** argv) {
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SDL_Window* win = SDL_CreateWindow("Game",
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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1200, 800, 0);
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1000, 1000, 0);
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Uint32 render_flags = SDL_RENDERER_ACCELERATED;
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SDL_Renderer* rend = SDL_CreateRenderer(win, -1, render_flags);
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@ -43,7 +43,7 @@ int main(int argc, char** argv) {
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/* -------------------------------------------------------- */
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//one_debug();
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parse_configs("templates.txt", 32);
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parse_configs("templates.txt", 48);
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initialize(rend);
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144
templates.txt
144
templates.txt
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@ -1,3 +1,21 @@
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1 1 1 1 1 1 1 1
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1 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 0 0 1 1 1
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1 1 1 0 0 1 1 1
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1 1 1 0 0 1 1 1
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@ -277,14 +295,140 @@
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 0 1 1 1 1 0 1
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1 0 0 0 0 0 0 0
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1 1 1 1 1 0 1 1
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0 0 0 1 1 0 1 1
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0 0 0 1 1 0 1 1
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1 1 1 1 1 0 1 1
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1 1 1 1 1 0 0 0
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1 1 1 1 1 1 1 1
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1 0 1 1 1 1 0 1
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1 0 0 0 0 0 0 0
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1 1 1 1 1 0 1 1
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0 0 1 1 1 0 1 1
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0 0 1 1 1 0 1 1
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1 0 1 1 1 0 1 1
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1 0 1 1 1 0 0 0
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1 0 1 1 1 1 0 1
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1 0 1 1 1 1 0 1
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0 0 0 0 0 0 0 1
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1 1 1 1 1 1 0 1
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1 1 1 1 1 1 0 0
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1 1 1 1 1 1 0 0
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1 1 1 1 1 1 0 1
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0 0 0 0 0 0 0 1
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1 0 1 1 1 1 0 1
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1 1 1 0 0 1 1 1
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1 1 1 0 0 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 0 0 1 1 1
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1 1 1 0 0 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 0 0 0 0 0 0 1
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1 0 1 1 1 1 0 1
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1 1 1 0 0 1 1 1
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1 1 1 0 0 0 0 0
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1 1 1 0 0 1 1 1
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1 1 1 0 0 1 1 1
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1 1 1 0 0 1 1 1
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1 1 1 0 0 1 1 1
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1 1 1 0 0 0 0 0
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1 1 1 1 1 1 1 1
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1 0 1 1 1 1 0 1
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1 0 0 0 0 0 0 1
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1 1 1 1 1 1 1 1
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 0 1 1 1 1 0 1
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1 0 0 0 0 0 0 1
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1 1 1 0 0 1 1 1
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1 1 1 0 0 0 0 0
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1 1 1 0 0 0 0 0
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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0 0 0 0 0 0 0 1
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1 1 1 1 1 1 0 1
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1 1 1 1 1 1 0 1
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1 1 1 1 1 1 0 1
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1 1 1 1 1 1 0 1
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0 0 0 0 0 0 0 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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0 0 0 0 0 0 0 1
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1 1 1 1 1 1 0 1
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1 1 1 1 1 1 0 1
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1 1 1 1 1 1 0 1
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1 1 1 1 1 1 0 1
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0 0 1 1 1 1 0 1
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1 0 1 1 1 1 0 1
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1 0 1 1 1 1 0 1
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1 0 0 0 0 0 0 1
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1 1 1 1 1 1 1 1
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0 0 0 0 0 1 1 1
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0 0 0 0 0 1 1 1
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1 1 1 0 0 1 1 1
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1 1 1 0 0 1 1 1
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1 1 1 0 0 1 1 1
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1 0 1 1 1 1 0 1
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1 0 0 0 0 0 0 1
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1 1 1 1 1 1 1 1
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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1 1 1 0 0 1 1 1
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1 1 1 0 0 1 1 1
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1 1 1 0 0 1 1 1
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1 0 1 1 1 1 0 1
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1 0 0 0 0 0 0 1
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1 1 1 1 1 1 1 1
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0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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0 0 0 0 0 0 0 0
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1
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0 0 1 1 1 1 0 0
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1 0 1 1 1 1 0 1
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1 1 1 1 1 1 1 1
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0 0 0 0 0 1 1 1
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1 1 1 0 0 1 1 1
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1 1 1 0 0 0 0 0
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1 1 1 0 0 0 0 0
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1 1 1 0 0 1 1 1
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0 0 0 0 0 1 1 1
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1 1 1 1 1 1 1 1
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$
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